Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Amaura

In-battle formes

HP:77
Attack:59
Defense:50
Sp. Atk:67
Sp. Def:63
Speed:46
Min (-ve nature, 0 IVs)8
Default11
Max Neutral14
Max Positive15
Max Neutral (+1)21
Max Positive (+1)22
Max Neutral (+2)28
Max Positive (+2)30
Little Cup
Choice Scarf (Modest)14
Choice Scarf (Timid)15

Evolutions

Strategies

  • en
Formats:
  • LC
Written by Hilomilo

Overview

By virtue of its amazing offensive typing, which offers unresisted coverage alongside Earth Power, Amaura secures itself a niche in LC as a good offensive check to Flying-types and as a potent revenge killer with a Choice Scarf. Its access to two good abilities in Snow Warning, which grants it a 100% accurate Blizzard and chip damage on foes, and Refrigerate, which provides Amaura with an immensely powerful Hyper Voice and the ability to bypass Substitute, further bolsters its offensive presence. Furthermore, Amaura has a rather diverse special movepool, with access to useful moves like Thunderbolt, Earth Power, and Flash Cannon in addition to its STAB moves, which allows it to sufficiently cover most of the metagame. Unfortunately, despite its offensive prowess, Amaura has an absolutely awful defensive typing, with 4x weaknesses to Fighting- and Steel-type attacks, weaknesses to common priority moves such as Aqua Jet and Vacuum Wave, and a weakness to Stealth Rock. Amaura is also hurt by its poor Speed, which leaves it either reliant on a Choice Scarf to outspeed foes, or outsped and threatened by common Pokemon such as Mienfoo, Pawniard, and Diglett. Lastly, Amaura suffers from a general lack of power behind any of its Rock-type STAB attacks, which keeps it from hitting too hard with them unless used against targets that take super effective damage and at times can also limit its overall neutral coverage.

Choice Scarf

Move 1
  • Blizzard
    10% chance to freeze foe(s). Can't miss in Hail.
    TypeIce
    CategorySpecial
    Power110 BP
    Accuracy70%
  • Hyper Voice
    No additional effect. Hits adjacent foes.
    TypeNormal
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
Move 4
  • Ancient Power
    10% chance to raise all stats by 1 (not acc/eva).
    TypeRock
    CategorySpecial
    Power60 BP
    Accuracy100%
  • Hyper Beam
    User cannot move next turn.
    TypeNormal
    CategorySpecial
    Power150 BP
    Accuracy90%

Moves

Blizzard is granted 100% accuracy in hail and is an extremely powerful STAB attack that, alongside the chip damage that hail provides, is capable of 2HKOing common threats in Mienfoo, Vullaby, and Foongus. Hyper Voice is an option over Blizzard if Amaura is running Refrigerate and sacrifices a slightly better damage output for the ability to bypass Substitutes and nail common users of the move, like Abra and Diglett. Earth Power is excellent coverage alongside Blizzard or Hyper Voice, hitting Pokemon resistant to Ice, such as Magnemite, Chinchou, and Ponyta, super effectively. Thunderbolt allows Amaura to hit bulky Water-types such as Staryu, Shellos, and Slowpoke, which can otherwise tank its attacks, super effectively. Ancient Power is used as a secondary STAB attack to hit Larvesta super effectively, with the additional benefit of potentially boosting all of Amaura's stats by one stage. Hyper Beam is an extremely powerful Refrigerate-boosted STAB attack that is preferable on Refrigerate sets and can blow past weakened bulkier threats such as Spritzee and Ferroseed, especially after they've been hit with Knock Off, though the turn Amaura will take to recharge after using the move should be noted.

Set Details

Maximum investment in Special Attack with a Modest nature gives Amaura as much offensive prowess as possible, and maximum investment in Speed with a Choice Scarf allows it to hit 21 Speed and outpace the entire unboosted metagame. A Timid nature can be used instead of Modest to hit 22 Speed, thus allowing Amaura to outpace 21 Speed Choice Scarf users like Modest Magnemite and Snover and Speed tie with 22 Speed Choice Scarf users. However, neither are very common, and this is also at the cost of the slight increase in power a Modest nature would provide. The remaining EVs are invested into HP, thus allowing Amaura to switch into Stealth Rock five times. Snow Warning can be used for a 100% accurate Blizzard and chip damage on foes, which allows Amaura to 2HKO slow Mienfoo, while Refrigerate can be used if Amaura wishes to bypass Substitutes with its powerful Refrigate-boosted Hyper Voice and boost the power of Hyper Beam.

Usage Tips

Due to the good Speed Choice Scarf provides Amaura with, this set's best use is as a revenge killer, particularly of Pokemon weak to Ice-type attacks such as Vullaby, Doduo, and Snivy. Amaura can, however, try cleaning up late-game after its checks have been removed or weakened, though it can at times weaken its checks enough to KO them considering the power of its attacks. If Amaura is attempting to sweep late-game, it's best that Fighting-types and Steel-types are removed, as most Pokemon of these types can tank a hit and take advantage of Amaura's 4x weakness to their STAB attacks to KO it. Although Amaura can dent Water-types with Thunderbolt, it is best that they are also weakened or removed before Amaura attempts to clean up late-game, as most can survive a Thunderbolt and potentially KO Amaura with super effective STAB attacks. Priority users like Corphish and Croagunk are also important to remove, as they can capitalize on Amaura's poor typing to KO it before it can even attack. Faster Choice Scarf users like Rufflet and Doduo should be scouted out in order to make full use of Amaura, as these threats will otherwise outpace and OHKO it with their respective coverage options. If Amaura wishes to use Hyper Beam to muscle past and revenge kill a bulkier foe, it must be weakened first. Spritzee, bulky Mienfoo, and Ferroseed are the main examples of bulky Pokemon Amaura will need weakened to break with Hyper Beam. Amaura is often capable of forcing switches due to the metagame's general lack of Ice-resistant Pokemon and should thus capitalize on this by switching out on a predicted switch to bring out ateammate capable of taking on the foe switched into play. Lastly, due to its susceptibility to Diglett, Amaura should be wary of being locked into Thunderbolt or Ancient Power, as neither move will do sufficient damage to Diglett, which can then easily trap and revenge kill Amaura in return.

Team Options

Amaura's huge weakness to Fighting-type attacks means that it requires the support of Pokemon that are capable of checking Fighting-types, such as Doduo, Snubbull, and Spritzee. Amaura also has a big weakness to Steel-type attacks and thus appreciates the likes of Ponyta, Croagunk, and Diglett, which can all take care of common Steel-type threats in Pawniard and Magnemite. Entry hazard support from the likes of Onix, Dwebble, and Omanyte is useful to Amaura, as it allows it to secure OHKOs on Pokemon like Foongus and Vullaby. Entry hazard removal from Pokemon such as Staryu, Vullaby, and Kabuto is also appreciated, as it allows Amaura to switch in without losing 25% of its HP to Stealth Rock. Knock Off support from Pokemon like Pawniard, Timburr, and Alolan Grimer is useful for helping Amaura to break past bulkier threats. Foongus and Pumpkaboo-XL make good teammates, as they can switch in on and remove bulky Water-types like Slowpoke and Staryu, allowing Amaura to spam Blizzard or Hyper Voice more reliably. Powerful attackers like Abra, Doduo, and Mudbray are all capable of punching holes in the opponent's team and make it easier for Amaura to clean up late-game. Alolan Sandshrew and Cubchoo can make use of their Slush Rush abilities to benefit from Amaura's hail after it's been KOed, as they will be able to outspeed and pick off foes Amaura has weakened for them while hail is still up. Finally, due to Amaura's reliance on Choice Scarf, it is best that Knock Off is avoided as much as possible, so Pokemon capable of absorbing Knock Off, such as Alolan Grimer, Snubbull, and Vullaby, all make for good teammates.

Other Options

Amaura can opt to use Rock Polish alongside Berry Juice, but it is already able to circumvent its Speed problem with Choice Scarf and often struggles to find setup opportunities. Stealth Rock alongside Berry Juice is also an option that allows Amaura to support its teammates, though Amaura is more consistently effective as a revenge killer with Choice Scarf and is even more vulnerable to its checks due to its poor Speed. This set also faces quite a bit of competition from the likes of Ferroseed and Hippopotas, which have much better typing and can thus lay down Stealth Rock more reliably. Calm Mind is another setup option that allows Amaura to simultaneously boost its offensive presence and Special Defense. However, Amaura still struggles to find setup opportunities and will be quite slow. If Amaura wishes to bypass Sucker Punch or inflict foes with status, it can opt to use Nature Power, which will turn into a powerful Refrigerate-boosted Tri Attack, though this is at the cost of better power with Hyper Voice, which is usually more preferable.

Checks and Counters

Steel-types: Due to Amaura's 4x weakness to Steel-type attacks, it is heavily pressured by common Pokemon of the type in Ferroseed, Pawniard, and Magnemite, all of which threaten to OHKO Amaura with their super effective STAB attacks. The latter two, however, must be wary of Earth Power.

Fighting-types: Amaura also has a 4x weakness to Fighting-type attacks, which leaves it heavily threatened by extremely common Fighting-types like Mienfoo, Scraggy, and Pancham. Timburr and Croagunk are particularly troublesome, as they carry 4x effective priority in the forms of Mach Punch and Vacuum Wave, respectively, thus KOing Amaura before it can attack them at all.

Faster Choice Scarf Users: Amaura's mediocre bulk means that other Choice Scarf users that outspeed it, such as Chinchou, Doduo, and Mienfoo, can all threaten to OHKO it before Amaura can even attack.

Water-types: Most Water-types are bulky enough to survive a Thunderbolt and KO Amaura in return with their super effective STAB attacks. Examples include Staryu, Omanyte, and particularly Chinchou, which fears Earth Power but can safely switch in if Amaura is locked into Hyper Voice or Thunderbolt by virtue of its Volt Absorb ability. Users of Aqua Jet, such as Corphish and Tirtouga, are especially threatening, as they can threaten to revenge kill Amaura with super effective priority before it can attack them.

Munchlax: Munchlax's Thick Fat ability allows it to safely switch into either of Amaura's Ice-type attacks, while its great natural special bulk allows it to comfortably tank any of Amaura's other attacks and in return threaten it with Earthquake.

Credits

Moves

 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Attack by 1.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
PP
20
Raises the user's Defense by 2.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
90%
PP
15
No additional effect.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
Loading...