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Wigglytuff

In-battle formes

HP:140
Attack:70
Defense:45
Sp. Atk:75
Sp. Def:50
Speed:45
Min (-ve nature, 0 IVs)85
Default126
Max Neutral189
Max Positive207
Max Neutral (+1)283
Max Positive (+1)310
Max Neutral (+2)378
Max Positive (+2)414
NeverUsed
Counter126
Screen Support126
Special Attacker189

Evolutions

Strategies

  • en
Formats:
Written by Oglemi

Overview

Unfortunately for Wigglytuff, it's largely outclassed by Kecleon and Lickitung in the roles you would typically want to use it for in NU. Its insane movepool does mean it has a couple perks over them, but its subpar stats mean most of the time it won't be worth it. If you do want to use Wigglytuff, you really have to make sure you make use of that sprawling movepool. This does make it a bit unpredictable, meaning it's possible to bluff certain moves and get your opponent to misplay around it, and its stats are just good enough to mean your opponent can't afford to do that. Or you can hope they get lost in those big, baby-doll eyes. Either way.

Counter

Move 1
  • Counter
    If hit by physical attack, returns double damage.
    TypeFighting
    CategoryPhysical
    Accuracy100%
    Priority-5
Move 2
  • Wish
    Next turn, heals 50% of the recipient's max HP.
    TypeNormal
Move 3
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority3
Move 4
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
  • Toxic
    Badly poisons the target.
    TypePoison
    Accuracy85%

Wigglytuff's horrid defenses, low Speed, and massive HP stat create the perfect conditions for Wigglytuff to eat attacks and make use of Counter. Thanks to that gargantuan HP, nearly every attack Wigglytuff Counters is going to KO the foe right back. Luckily for Wigglytuff, while its horrid defenses mean it's usually 2HKOed by most Choice Band-boosted STAB moves, it usually isn't OHKOed unless it's a Fighting-type move, further increasing the use of Counter considering the large number of non-Fighting-type Choice Band users in the tier, including Graveler, Relicanth, and Pidgeot.

Wish and Protect allow Wigglytuff to survive throughout the match, support the team, and possibly even use Counter more than once. Protect also allows it to scout the moves of Choice Band attackers and react accordingly. Return is for a reliable STAB attack; however, Toxic can be used, as Wigglytuff is going to be utterly walled by Haunter and Steel-types anyway, and Wigglytuff can provide a defensive role by using Toxic to stall out certain weak attackers like Sableye and defensive Flareon.

An Impish nature ensures Wigglytuff can survive as many physical moves as possible and be able to hit back with Counter. With max HP investment, Wigglytuff's Counter is going to one-shot pretty much anything that doesn't OHKO it. While typically it would be better to invest in both defenses and leave Wigglytuff's HP alone, which will increase Wigglytuff's overall bulk significantly, investing fully in HP actually increases Wigglytuff's physical bulk significantly enough to allow it to avoid a 2HKO from Choice Band Sudowoodo's Double-Edge where it wouldn't otherwise.

If you check Wigglytuff's learnset, you'll notice how you can scroll for quite a while before reaching the bottom. There are a ton of moves that can be used in place of any of Wish, Protect, or the last slot depending on your team and what you want Wigglytuff to accomplish. Some good choices include strong damaging moves like Fire Blast, Blizzard, Focus Punch, Psychic, and Thunder to make use of Wigglytuff's decent attacking stats, a consistent move like Seismic Toss, support options like Safeguard, Reflect, Light Screen, Sunny Day, and Rain Dance, and other niche moves like Perish Song.

Having a switch-in to Hitmonchan's Fighting-type attacks is needed for this set to be successful, making Swalot and Pelipper good teammates. Really strong special attackers like Rain Dance Huntail just shred right through Wigglytuff, meaning dedicated special walls like Kecleon and Dewgong should be considered, and both appreciate the healing that Wish can provide. Wigglytuff can usually scare off physical attackers with the threat of Counter, making Spikes paired with it extra effective, and Roselia makes a naturally good partner to it. All that said, Wigglytuff actually fits quite well on heavy offense teams as a lure to blow back certain physical attackers, heal a teammate with Wish, and open the opponent's team a bit to aid in a teammate's sweep.

Screen Support

Move 1
Move 2
  • Body Slam
    30% chance to paralyze the target.
    TypeNormal
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 3
  • Wish
    Next turn, heals 50% of the recipient's max HP.
    TypeNormal
  • Safeguard
    For 5 turns, protects user's party from status.
    TypeNormal
Move 4

Wigglytuff plays a complete support role for offensive teams with this set, setting up a screen, passing a Wish to a teammate, and eventually allowing itself to be KOed to keep momentum going for its team. Safeguard is a neat alternate option to Wish that's uncommon in NU and ensures that Wigglytuff's teammate can't be stricken with status. Although it's kind of hard to set up both a screen (or both screens if you're crazy) and Safeguard all in one go, it can ensure the perfect setup conditions for a frailer sweeper that doesn't want to worry about status ruining its sweep, such as Swords Dance Kingler or Dragon Dance Pupitar. Thunder Wave and Body Slam are used to spread paralysis on the opponent's team to make sweeping easier for a teammate. While Wigglytuff is slightly outclassed by Metang with this set, as Metang has Explosion to get off the field quickly, Wigglytuff's higher special bulk and access to Wish and paralysis-inducing moves make it a decent alternative.

The EV spread provided best allows Wigglytuff to set up a screen and use Wish before being KOed. Maximum Speed can be run to allow Wigglytuff to outspeed as many defensive Pokemon as possible to better ensure it can get a screen up before going down. Protect can be used in the last slot with Wish to increase Wigglytuff's longevity and allow it to survive throughout the course of the match, but that creates a situation in which it's totally dead weight outside of providing screen support, which is not at all desirable in most cases.

As Wigglytuff is in a complete support role with this set, it shouldn't be the focus of a team. It won't do much in the way of filling team weaknesses and at most will only softly check some weaker attackers. Instead, it should be chosen as a way to try to guarantee a sweep with another Pokemon. Setup sweepers are a must to be paired with this set, meaning Swords Dance Mawile, Dragon Dance Pupitar, Rain Dance Huntail, and Sunny Day Bellossom are all ideal teammates. Wigglytuff tends to lure in Hitmonchan, so Pokemon that can take advantage of its Fighting-type moves, such as Venomoth, Haunter, and Chimecho, are also great teammates.

Special Attacker

Move 1
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 2
Move 3
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 4
  • Wish
    Next turn, heals 50% of the recipient's max HP.
    TypeNormal
  • Fake Tears
    Lowers the target's Sp. Def by 2.
    TypeDark
    Accuracy100%
  • Psychic
    10% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power90 BP
    Accuracy100%

Wigglytuff has an absolutely massive special movepool, and it has a just high enough Special Attack stat to make a set worth using, particularly since its Special Attack is something that separates it from the other Normal-types in the tier. With this set, Wigglytuff acts as a decent wallbreaker, opening the opponent's team up to a special sweeper like Huntail later in the match. Ice Beam, Thunderbolt, and Fire Blast get incredible coverage in just three slots, hitting every Pokemon in the tier for neutral damage at worst. Thanks to this coverage, the last slot is open to a lot of moves, with Wish allowing Wigglytuff to provide team support or help itself, though it's hard to use without Protect. Fake Tears makes Wigglytuff's attacks actually pretty terrifyingly strong, usually forcing the opponent to switch and increasing the damage output to the opponent's team. Finally, Psychic can be used to nail Hitmonchan on the switch, and it is a nice way to more easily take out Swalot and Haunter.

Wigglytuff needs all the power it can get from a Modest nature, since base 75 Special Attack isn't overly impressive and the goal with this set is to punch holes in the opposing team. Maximum Speed is needed to outspeed as many defensive Pokemon as possible, as this set's main merit comes from surprising opponents who would normally be expecting a more defensive set. Blizzard and Thunder can be used for the sheer damage output they provide, but Wigglytuff gets enough mileage out of Ice Beam and Thunderbolt as it is, making the accuracy of the former two undesirable. Flamethrower can be used over Fire Blast for more accuracy, but Fire Blast is accurate enough compared to Blizzard and Thunder, and the extra power can come in handy against certain threats like Roselia, as Fire Blast guarantees a 2HKO against it where Flamethrower just misses out.

As for other move alternatives, a vast array of Hidden Powers can be used in the last slot to complete coverage on certain targets, such as Hidden Power Dark for Chimecho, Hidden Power Water for Fire-types, and Hidden Power Grass for Whiscash. Focus Punch can be used to get a surprise hit on Kecleon and Lickitung looking to switch in and absorb its special hits, further helping a sweeper like Huntail later in the game. If using Focus Punch, be sure to change the nature to Rash. Toxic is also a decent option to cripple special walls with recovery in extended matches.

Wigglytuff is extremely vulnerable to Hitmonchan if not running Psychic, making Chimecho, Haunter, and Pelipper great teammates to take advantage of the Fighting-type moves it'll be firing off. As Wigglytuff is actually rather frail without any defensive investment, most other faster, strong attackers are threats to this set, making sturdy, defensive Pokemon good teammates in general. Relicanth, Kecleon, and Lickitung can all provide a decent defensive backbone to support Wigglytuff. Pokemon that can make use of the surprise holes that Wigglytuff punches are great teammates as well, particularly special sweepers like Huntail and Calm Mind Sableye.

Other Options

As stated before, Wigglytuff's movepool is pretty extensive, opening up various moveset options not listed above. The sets given above are what Wigglytuff has over its competition, namely Lickitung and Kecleon. That said, Wigglytuff is able to run other sets to success, just be sure they're not done better by said competition. The big draw to Wigglytuff's learnset is its access to a plethora of special moves, but its physical movepool is actually pretty decent as well, and its Attack is only marginally lower than its Special Attack. A Choice Band set with Double-Edge / Brick Break / Shadow Ball / Hidden Power Ground can leave a large dent in the specially defensive Pokemon that are most likely to switch into Wigglytuff, particularly OHKOing Hitmonchan and Flareon and doing upwards of 80% to maximum HP Lickitung with Double-Edge. A SubPunch set is doable, as Wigglytuff's Substitutes are massive, meaning it can really take advantage of defensive Pokemon that rely on Seismic Toss for damage, in particular Sableye and Lickitung.

Wigglytuff is one of the few Pokemon with access to Perish Song in NU, and it is probably the best user of it after Dewgong, giving it a bit of a niche on teams that need a stallbreaker. Wigglytuff's signature move Sing is somewhat viable, as sleep-inducing moves are pretty uncommon in NU, and can be paired with Nightmare for some shenanigans, but it's pretty unreliable in the long run due to its accuracy. Seismic Toss is perfectly viable on any set for consistent damage; however, it ignores Wigglytuff's usable attacking stats, and if not using them, you're probably better off using Lickitung.

Checks and Counters

Thanks to Hitmonchan's good special bulk and ability to OHKO even maximum Defense Wigglytuff, it's probably the overall best switch-in to Wigglytuff as long as it avoids Thunder Wave and Body Slam. Apart from that, it's best to avoid aiming physical attacks at Wigglytuff unless you're sure you can OHKO it from whatever health it's at, lest you risk the chance of eating a Counter in return. Strong special attackers like Huntail can cleave right through Wigglytuff's bulk without the risk of Counter, and bulky special attackers like Chimecho can take full advantage of Wigglytuff by using it as setup bait. Apart from that, it's hard to list any true counters to Wigglytuff, as its movepool is pretty dangerous and most of the time Wigglytuff is going to be in a support role. In general, it's best to scout out Wigglytuff's moveset a bit before switching in something too hastily, but Rock- and Steel-types make for decent safe switch-ins, as Wigglytuff will rarely be running anything to hit them for much damage, they resist its STAB attacks, most don't mind being paralyzed, and they have good enough bulk to survive a hit should Wigglytuff be carrying something specifically for them.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s).
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
60
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
55%
PP
20
For 2-5 turns, disables the target's last move.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
70%
PP
20
Lowers the target's accuracy by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
90%
PP
15
40, 80, 120 power, or heals target 1/4 max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
10
Next turn, heals 50% of the recipient's max HP.
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