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Voltorb

In-battle formes

HP:40
Attack:30
Defense:50
Sp. Atk:55
Sp. Def:55
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
ZeroUsed
Offensive328
Weather Lead328

Evolutions

Strategies

  • en
Formats:
Written by Pengu

Offensive

Move 1
Move 2
Move 3
  • Explosion
    Target's Def halved during damage. User faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%
Move 4

Weather Lead

Move 1
Move 2
  • Explosion
    Target's Def halved during damage. User faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%
Move 3
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4
  • Taunt
    For 2 turns, the target can't use status moves.
    TypeDark
    Accuracy100%
  • Hidden Power Water
    Varies in power and type based on the user's IVs.
    TypeNormal
    CategoryPhysical
    Accuracy100%

Voltorb is a threatening lead option for rain teams thanks to its high Speed stat and access to Explosion. Rain Dance is almost always used first, setting up the rain for sweepers such as Seaking and Horsea. Once rain has been set up, Voltorb can use Explosion to safely get in rain sweepers like Horsea without wasting any more turns of rain. Thanks to Silk Scarf, Explosion OHKOes bulky Pokemon such as Gloom and Noctowl. Thunder 2HKOs Corsola, preventing it from tanking Explosion. Thunder can also pressure Protect users like Mightyena and Seaking, stopping them from absorbing Explosion with Protect. Taunt can stop opposing weather setters, notably Koffing, Tropius, Gloom, Ponyta. As an alternative option, Voltorb can use Hidden Power Water to threaten Ground-types like Onix and Rhyhorn, which would otherwise safely wall Voltorb. Voltorb takes full advantage of Static when against physical attackers such as Aipom, potentially hindering them for the whole game. A Naive nature is used over Hasty to keep Voltorb's attacks strong while also surviving Earthquake from sun sweeper Tropius. With the full Attack investment, Explosion OHKOes bulky foes such as Gloom.

Pokemon that benefit from rain, like Seaking, Wartortle, Horsea, and Lombre, are all great partners for Voltorb, as they all highly appreciate Voltorb as a rain setter that safely gets them in with Explosion. Even with Taunt at Voltorb's disposal, Tropius is still an issue, as it can take Voltorb's attacks and come back later to set sun. For this, rain sweepers that carry Ice-type coverage like Seaking help pin Tropius. Ice-type coverage also covers other Grass-types like Lileep. Rhyhorn and Onix can wall Voltorb if it lacks Hidden Power Water, though Voltorb's teammates cover for its inability to hit Ground-types.

Credits

Moves

 
Power
Accuracy
PP
20
The user's Electric attack next turn has 2x power.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
250
Accuracy
100%
PP
5
Target's Def halved during damage. User faints.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
70%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
200
Accuracy
100%
PP
5
Target's Def halved during damage. User faints.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
90%
PP
20
Always does 20 HP of damage.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
20
For 2 turns, the target can't use status moves.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
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