Raises the user's Sp. Def by 2.
A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's evasiveness by 1.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Less power as user's HP decreases. Hits foe(s).
Target's Def halved during damage. User faints.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Traps and damages the target for 2-5 turns.
More power the less HP the user has left.
10% chance to burn the target.
Max 102 power at minimum Happiness.
10% chance to burn the foe(s).
Varies in power and type based on the user's IVs.
Raises the user's Defense by 2.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
Effect varies with terrain. (30% paralysis chance)
Target's Def halved during damage. User faints.
User must be asleep. Uses another known move.
30% chance to poison the target.
40% chance to poison the target.
Lowers the target's accuracy by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Badly poisons the target.
Puts the target to sleep after 1 turn.