User recovers 50% of the damage dealt.
A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Hits 2-5 times in one turn.
Lowers the target's Attack by 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Always leaves the target with at least 1 HP.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
Raises the user's Sp. Atk by 1.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
Varies in power and type based on the user's IVs.
1/8 of target's HP is restored to user every turn.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
Prevents moves from affecting the user this turn.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
User must be asleep. Uses another known move.
30% chance to poison the target.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Causes the target to fall asleep.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Badly poisons the target.