This move does not check accuracy.
Raises the user's Sp. Def by 2.
A target of the opposite gender gets infatuated.
Waits 2 turns; deals double the damage taken.
30% chance to paralyze the target.
Destroys screens, even if the target is immune.
Hits 2-5 times in one turn.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Target's Def halved during damage. User faints.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Always leaves the target with at least 1 HP.
This move does not check accuracy.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Power doubles with each hit, up to 160.
User recovers 50% of the damage dealt.
Raises the user's Sp. Atk by 1.
Raises the user's Defense by 1.
Varies in power and type based on the user's IVs.
User cannot move next turn.
1/8 of target's HP is restored to user every turn.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Attack changes based on terrain. (Swift)
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Charges, then hits foe(s) turn 2.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Effect varies with terrain. (30% paralysis chance)
Target's Def halved during damage. User faints.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
If the user has no item, it steals the target's.
Target can't select the same move twice in a row.
Badly poisons the target.