A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
10% chance to freeze foe(s).
30% chance to paralyze the target.
If hit by physical attack, returns double damage.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target. Thaws user.
Raises the user's critical hit ratio by 2.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
Varies in power and type based on the user's IVs.
10% chance to make the target flinch.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
Power doubles if the targeted foe is switching out.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
50% chance to lower the target's Defense by 1.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Lowers the foe(s) Defense by 1.
For 2 turns, the target can't use status moves.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target.
Lasts 2-5 turns. Active Pokemon cannot sleep.