A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
10% chance to confuse the target.
Raises the user's Defense by 1.
If an opponent knocks out the user, it also faints.
For 2-5 turns, disables the target's last move.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Hits two turns after being used.
Lowers the foe(s) Attack by 1.
Varies in power and type based on the user's IVs.
Causes the target to fall asleep.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Prevents the target from switching out.
Lowers target's Attack, Sp. Atk by 2. User faints.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
A sleeping target is hurt by 1/4 max HP per turn.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
Causes the target to fall asleep.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
For 2 turns, the target can't use status moves.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target.
Next turn, heals 50% of the recipient's max HP.