Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
Waits 2 turns; deals double the damage taken.
30% chance to paralyze the target.
Destroys screens, even if the target is immune.
The user's Electric attack next turn has 2x power.
Lowers the target's Attack by 2.
If hit by physical attack, returns double damage.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Hits 2-5 times in one turn.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
The target repeats its last move for 3-6 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Flies up on first turn, then strikes the next turn.
Fails if the user takes damage before it hits.
The foes' moves target the user on the turn used.
Max 102 power at minimum Happiness.
Lowers the foe(s) Attack by 1.
Varies in power and type based on the user's IVs.
User cannot move next turn.
30% chance to lower the target's Defense by 1.
For 5 turns, special damage to allies is halved.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
40, 80, 120 power, or heals target 1/4 max HP.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
50% chance to lower the target's Defense by 1.
Power doubles with each hit. Repeats for 5 turns.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
This move does not check accuracy.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Hits foes. Power doubles against Dive.
Raises the target's Attack by 2 and confuses it.
Causes the target to become confused.
This move does not check accuracy. Hits foes.
Lowers the foe(s) Defense by 1.
Confuses adjacent Pokemon.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target.
Next turn, heals 50% of the recipient's max HP.