Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s).
30% chance to paralyze the target.
Destroys screens, even if the target is immune.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
Hits adjacent Pokemon. Power doubles on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Fails if the user takes damage before it hits.
Max 102 power at minimum Happiness.
For 5 turns, hail crashes down.
Eliminates all stat changes.
Varies in power and type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
For 5 turns, protects user's party from stat drops.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Weakens Electric-type attacks to 1/2 their power.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
User must be asleep. Uses another known move.
30% chance to poison the target.
User must be asleep. 30% chance to flinch target.
More power with more uses of Stockpile.
Raises user's Stockpile count by 1. Max 3 uses.
User takes 1/4 its max HP to put in a substitute.
Hits foes. Power doubles against Dive.
Raises the target's Attack by 2 and confuses it.
Heals the user based on uses of Stockpile.
Lowers the foe(s) Defense by 1.
Badly poisons the target.
20% chance to confuse the target.
Puts the target to sleep after 1 turn.