A target of the opposite gender gets infatuated.
Traps and damages the target for 2-5 turns.
Prevents the target from switching out.
30% chance to paralyze the target.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
30% chance to paralyze the target.
Hits adjacent Pokemon. Power doubles on Dig.
User survives attacks this turn with at least 1 HP.
Target's Def halved during damage. User faints.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
Max 102 power at minimum Happiness.
Raises the user's Defense by 1.
Varies in power and type based on the user's IVs.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Raises the user's Attack by 1 if hit during use.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages.
Traps and damages the target for 2-5 turns.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
Target's Def halved during damage. User faints.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
For 2 turns, the target can't use status moves.
Target can't select the same move twice in a row.
Badly poisons the target.