This move does not check accuracy.
Raises the user's Sp. Def by 2.
Uses a random move known by a team member.
A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
30% chance to paralyze the target.
Lowers the target's Attack by 2.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
This move does not check accuracy.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
Lowers the foe(s) Attack by 1.
Varies in power and type based on the user's IVs.
Causes the target to fall asleep.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
A sleeping target is hurt by 1/4 max HP per turn.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 2-5.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
For 2 turns, the target can't use status moves.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target.
20% chance to confuse the target.