User recovers 50% of the damage dealt.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s).
30% chance to paralyze the target.
Destroys screens, even if the target is immune.
Hits 2-5 times in one turn.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
10% chance to burn the target.
More power the less HP the user has left.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
User recovers 50% of the damage dealt.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
Varies in power and type based on the user's IVs.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
1/8 of target's HP is restored to user every turn.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
For 5 turns, protects user's party from stat drops.
100% chance to lower the target's accuracy by 1.
Attack changes based on terrain. (Swift)
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
50% chance to lower the target's Defense by 1.
Effect varies with terrain. (30% paralysis chance)
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits foes. Power doubles against Dive.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 1.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
Badly poisons the target.
Lasts 2-5 turns. Active Pokemon cannot sleep.
20% chance to confuse the target.
Weakens Fire-type attacks to 1/2 their power.