This move does not check accuracy.
Raises the user's Sp. Def by 2.
A target of the opposite gender gets infatuated.
Hits 2-5 times in one turn.
10% chance to confuse the target.
Lowers the target's Speed by 2.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
The target repeats its last move for 3-6 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
One adjacent ally's move power is 1.5x this turn.
Varies in power and type based on the user's IVs.
User cannot move next turn.
1/8 of target's HP is restored to user every turn.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Effect varies with terrain. (30% paralysis chance)
Causes the target to fall asleep.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Lowers the foe(s) Defense by 1.
Badly poisons the target.