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Heracross

In-battle formes

HP:80
Attack:125
Defense:75
Sp. Atk:40
Sp. Def:95
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
Doubles
Choice Band263

Strategies

  • en
Formats:
Written by zee

Choice Band

Move 1
  • Megahorn
    No additional effect.
    TypeBug
    CategoryPhysical
    Power120 BP
    Accuracy85%
Move 2
  • Brick Break
    Destroys screens, even if the target is immune.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 3
  • Earthquake
    Hits adjacent Pokemon. Power doubles on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Heracross is a strong Choice Band user with the ability to OHKO Latias and Tyranitar as well as threaten big damage on Snorlax. Its reliance on Choice Band can leave it locked into inopportune moves, and its weakness to Psychic is a big target on its back in a tier with Latias on nearly every team. Its awkward Speed tier and reliance on Hidden Power Ghost to threaten the omnipresent Gengar are also notable drawbacks.

  • Megahorn OHKOes Latias and Tyranitar, and with a Swarm or Guts boost, it can OHKO Metagross and Suicune. Brick Break also OHKOes Tyranitar without risking a miss and 2HKOes Snorlax.

  • Earthquake is a strong spread move that allows Heracross to deal massive damage to both opponents in one attack. It OHKOes Raikou and 2HKOes Tyranitar, Metagross, and Steelix. Hidden Power Ghost OHKOes Gengar, which walls Heracross otherwise.

  • Swarm is easy to activate on Heracross, since it just narrowly survives Psychic from Latias and Starmie. Guts forces opponents to think twice about using Thunder Wave and Will-O-Wisp on Heracross, as a Guts-boosted Heracross can OHKO even maximum Defense Snorlax with Brick Break.

  • The EV Spread allows Heracross to survive a Psychic from Latias and outspeed Jolly Metagross.

  • Snorlax makes a great partner for Heracross due to its positive matchups against Latias, Starmie, and Zapdos. In return, Heracross can Brick Break Normal-resistant foes like Tyranitar and Steelix, removing potential Self-Destruct resistances or allowing Snorlax to freely spam Return. Raikou also boasts a positive matchup against the aforementioned threats and appreciates Heracross's ability to pressure Tyranitar and Snorlax. Latias and Starmie can OHKO Gengar without forcing Heracross to have to lock itself into Hidden Power Ghost. Thunder Wave support is appreciated to give Heracross the ability to outspeed faster threats like Latias and Raikou.

  • Heracross can make use of Salac Berry and Endure to get a Speed boost and make use of Swarm, though it's worth noting that Tyranitar's Sand Stream can be used to effortlessly KO Heracross after surviving a turn with Endure.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
100%
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
60
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Power doubles on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
10
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
65
Accuracy
100%
PP
25
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
120
Accuracy
85%
PP
10
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
20
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
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