10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
Hits 2-5 times in one turn.
Hits 2-5 times in one turn.
10% chance to confuse the target.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
User survives attacks this turn with at least 1 HP.
Target's Def halved during damage. User faints.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
Varies in power and type based on the user's IVs.
Causes the target to fall asleep.
User recovers 1/16 max HP per turn. Traps user.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
The last move the target used replaces this one.
Heals the user by a weather-dependent amount.
A sleeping target is hurt by 1/4 max HP per turn.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles with each hit. Repeats for 5 turns.
Effect varies with terrain. (30% paralysis chance)
Target's Def halved during damage. User faints.
The user and the target trade Abilities.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
30% chance to poison the target.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 1.
Heals the user by a weather-dependent amount.
If the user has no item, it steals the target's.
Badly poisons the target.
Lasts 2-5 turns. Active Pokemon cannot sleep.
Next turn, heals 50% of the recipient's max HP.