Jump Kick
Type | Fighting |
---|---|
Category | Physical |
Power | 70 BP |
Accuracy | 95% |
Priority | 0 |
PP | 25 |
If this attack is not successful and the target was not immune, the user loses HP equal to half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage.
Targets: Any adjacent.
Move flags:
- Makes contact.
- Can be selected by Metronome.
- Can be copied by Mirror Move.
- Blocked by protection moves.
(Inadequate description? Let us know in this thread.)
Pokemon
HP
50Atk
120Def
53SpA
35SpD
110Spe
87