Raises the user's Speed by 2.
Waits 2-3 turns; deals double the damage taken.
Raises the user's evasiveness by 1.
Lowers the target's accuracy by 1.
Flies up on first turn, then strikes the next turn.
Can't move next turn if target or sub is not KOed.
While active, user's Special is 2x when damaged.
Random move known by the target replaces this.
Lasts forever. Raises user's Attack by 1 when hit.
Charges turn 1. Hits turn 2.
While active, the user's Defense is doubled.
User sleeps 2 turns and restores HP and status.
Charges turn 1. Hits turn 2.
User takes 1/4 its max HP to put in a Substitute.
Never misses, even against Dig and Fly.
10% chance to paralyze the target.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target.