Waits 2-3 turns; deals double the damage taken.
10% chance to make the target flinch.
10% chance to freeze the target.
30% chance to paralyze the target.
33% chance to lower the target's Speed by 1.
33% chance to lower the target's Speed by 1.
If hit by Normal/Fighting move, deals 2x damage.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
10% chance to freeze the target.
Random move known by the target replaces this.
Lasts forever. Raises user's Attack by 1 when hit.
While active, the user's Defense is doubled.
User sleeps 2 turns and restores HP and status.
Damage = user's level. Can hit Ghost types.
Charges turn 1. Hits turn 2.
User takes 1/4 its max HP to put in a Substitute.
Lowers the target's Defense by 1.
Badly poisons the target.
Raises the user's Defense by 1.