Waits 2-3 turns; deals double the damage taken.
30% chance to paralyze the target.
10% chance to confuse the target.
If hit by Normal/Fighting move, deals 2x damage.
For 0-7 turns, disables one of the target's moves.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
Lowers the target's accuracy by 1.
30% chance to make the target flinch.
Causes the target to fall asleep.
Raises the user's Attack by 1.
Random move known by the target replaces this.
33% chance to lower the target's Special by 1.
Random damage from 1 to (user's level*1.5 - 1).
Lasts forever. Raises user's Attack by 1 when hit.
While active, the user's Defense is doubled.
User sleeps 2 turns and restores HP and status.
Damage = user's level. Can hit Ghost types.
Charges turn 1. Hits turn 2.
User takes 1/4 its max HP to put in a Substitute.
Badly poisons the target.