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Clamp

TypeWater
CategorySpecial
Power35 BP
Accuracy75%
Priority0
PP10

The user spends two to five turns using this move. Has a 3/8 chance to last two or three turns, and a 1/8 chance to last four or five turns. The damage calculated for the first turn is used for every other turn. The user cannot select a move and the target cannot execute a move during the effect, but both may switch out. If the user switches out, the target remains unable to execute a move during that turn. If the target switches out, the user uses this move again automatically, and if it had 0 PP at the time, it becomes 63. If the user or the target switch out, or the user is prevented from moving, the effect ends. This move can prevent the target from moving even if it has type immunity, but will not deal damage.

Targets: Any adjacent.

Move flags:
  • Can be selected by Metronome.
  • Can be copied by Mirror Move.

(Inadequate description? Let us know in this thread.)

Pokemon

      HP
      50
      Atk
      95
      Def
      180
      SpA
      85
      SpD
      85
      Spe
      70
          HP
          30
          Atk
          65
          Def
          100
          SpA
          45
          SpD
          45
          Spe
          40
          Loading...