10% chance to lower the target's Defense by 1.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
Raises the user's Defense by 2.
Waits 2-3 turns; deals double the damage taken.
10% chance to freeze the target.
10% chance to lower the target's Speed by 1.
10% chance to lower the target's Speed by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
Eliminates all stat changes.
Varies in power and type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the target's Speed by 1.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
If hit by special attack, returns double damage.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
Next Rage increases in damage if hit during use.
For 5 turns, heavy rain powers Water moves.
Frees user from hazards, binding, Leech Seed.
For 5 turns, the user's party has doubled Def.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
For 5 turns, protects user's party from status.
Lowers the target's Defense by 2.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
30% chance to poison the target.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Badly poisons the target.
Traps and damages the target for 2-5 turns.
Traps and damages the target for 2-5 turns.