Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Prevents moves from affecting the user this turn.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Flies up on first turn, then strikes the next turn.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
Power doubles with each hit, up to 160.
Varies in power and type based on the user's IVs.
Lowers the target's Defense by 1.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
Power doubles if the foe is switching out.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Lowers the target's accuracy by 1.
For 5 turns, a sandstorm rages.
Charges turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
10% chance to raise the user's Defense by 1.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy.
If the user has no item, it steals the target's.
Badly poisons the target.
Forces the target to switch to a random ally.