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Politoed

In-battle formes

HP:90
Attack:75
Defense:75
Sp. Atk:90
Sp. Def:100
Speed:70

Evolutions

Strategies

  • en
Formats:

Overview

Having well-rounded stats and learning a few useful moves boosts Politoed's ability to leave a mark in the UU metagame. However, outside of UU, Politoed kind of fades into obscurity with the likes of such things as Golduck and Blastoise, since it simply isn't strong enough to sweep in OU, like Tentacruel, nor is it remarkably good at supporting, like Suicune and Starmie.

Belly Drum

Move 1
Move 2
  • Surf
    No additional effect.
    TypeWater
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
Move 4
  • Body Slam
    30% chance to paralyze the target.
    TypeNormal
    CategoryPhysical
    Power85 BP
    Accuracy100%

This guy can pack a little punch in the UU metagame. Use Belly Drum, and hit everything with Body Slam, saving Surf for Rock- and Steel-types. Since Politoed is hardly common, you have a chance to wreak havoc. If someone tries to phaze you once you've set up Belly Drum, use that Lovely Kiss to put them to sleep and keep things going. Politoed is better late in the game when everything is injured or sleeping, since it doesn't have STAB on Body Slam.

Other Options

You can try out Growth with various special attacks for a special sweeper, but that's a long shot. Counter is a great option since people will try to pound on Politoed's average Defense. Politoed can also make a decent Haze user in a pinch.

Checks and Counters

Even after a Belly Drum, Politoed's non-STAB Body Slam is unimpressive, and Politoed is also quite slow. Super effective Grass and Electric attacks work wonders, especially on something that has more than a sliver of Defense, such as Meganium. Solid Water-types with Thunderbolt are excellent choices, along with Electric- and Grass-types that have the STAB versions of those typed attacks.

Moves

 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
User loses 50% max HP. Maximizes Attack.
 
Power
Accuracy
100%
PP
10
Waits 2-3 turns; deals double the damage taken.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze the target.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
20
Accuracy
100%
PP
30
10% chance to lower the target's Speed by 1.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
120
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Power doubles on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
PP
40
Raises the user's Sp. Atk by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
120
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
75%
PP
10
Causes the target to fall asleep.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
100%
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
5
The next move will not miss the target.
 
Power
Accuracy
PP
30
While active, user is protected from stat drops.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
80%
PP
15
Random damage from 1 to (user's level*1.5 - 1).
 
Power
20
Accuracy
100%
PP
20
Next Rage increases in damage if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
20
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
100
Accuracy
100%
PP
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
25
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
95
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
15
Accuracy
70%
PP
15
Traps and damages the target for 2-5 turns.
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