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Muk

In-battle formes

HP:105
Attack:105
Defense:75
Sp. Atk:65
Sp. Def:100
Speed:50

Evolutions

Strategies

  • en
Formats:
Written by Excal

Overview

Muk is by no means a fantastic Pokemon, but it has a few unique traits that distinguish it as viable. Its large HP, Attack, and Special Defense allow it to have decent matchups versus Zapdos, Raikou, and Suicune. Furthermore, its access to Curse and ability to outpace Snorlax mean that it has the potential to hold its ground against it in a one-on-one matchup. Muk's access to Explosion makes it a decent fit on offensive teams centered around the move, and with Curse, Muk is one of the best Pokemon at forcing at least a trade, similarly to Curse + Explosion Steelix and Curse + Self-Destruct Snorlax.

However, Muk has a bad Speed tier, and its typing doesn't grant it many useful resistances. Besides Machamp without Earthquake and Heracross, it doesn't check any offensive threats well. If Muk has been worn down, many faster Pokemon are capable of revenge killing it. Muk can also have a hard time dealing with non-Steel-type Pokemon that resist Sludge Bomb and Explosion like Gengar, Tyranitar, Golem, and Rhydon. These flaws make it difficult to justify Muk's place on offensive teams over other Explosion users like Exeggutor and Gengar, which offer significantly more defensive utility and are more effective at luring Pokemon like Raikou, Snorlax, and Zapdos. However, Muk distinguishes itself by majorly threatening stall teams with its coverage, Toxic immunity, and ability to boost with Curse.

Mixed Attacker

Move 1
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategoryPhysical
    Power90 BP
    Accuracy100%
Move 2
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Explosion
    Target's Def halved during damage. User faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%
Move 4
  • Curse
    Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
    TypeNormal

Set Description

This set aims to maximize Muk's potential versus top threats in the metagame like Snorlax, Zapdos, and Raikou while also trying to cover as much ground as possible. Sludge Bomb has strong neutral coverage, can be quite powerful with a Curse boost or two under its belt, and can spread poison decently well. Fire Blast can hit Skarmory and Steelix on the switch with high odds to 2HKO them and also hits Forretress for an OHKO. Explosion can be used in a pinch to remove most Pokemon from the battle. Curse gives Muk decent odds versus Snorlax in a one-on-one matchup and can also enable Muk to threaten Vaporeon, Machamp, Suicune, Misdreavus, and Electric-types with Sludge Bomb.

Team Options

Muk fits best on offensive teams centered around Explosion. Cloyster is an important teammate that lays down Spikes for Muk, making it more difficult to switch into, and forces Rock- and Ground-type Pokemon out, like Rhydon and Golem. Vaporeon fits well with Muk, as it appreciates Muk's decent matchup versus Electric-types and ability to use Explosion. Tyranitar can use Pursuit to trap Gengar and Misdreavus, which can be nice because both Pokemon are immune to Explosion. If you're using Muk with a Pursuit trapper, a Snorlax set with Curse, Lovely Kiss, Double-Edge / Body Slam, and Rest can work effectively because Muk can serve as an emergency backup check for Electric-types in case Snorlax gets pressured while asleep. While Muk can take Thunder from Raikou and Zapdos reasonably well, it would prefer to only switch into it if necessary, as it would be forced into Explosion mind games earlier than it'd like. Muk also has some potential as a breaker on a more defensive team alongside Skarmory and Raikou, which works due to the lack of Pokemon that are able to completely wall it. Muk can support Curse Snorlax with a Fire-type move quite well, as it can often inflict poison on common checks like Rock-types and Misdreavus.

Houndoom is a niche pick, but it has decent offensive synergy with Muk because it can trap Ghost-types as well as Exeggutor and Jynx with Pursuit while resisting both of their STAB moves. In return, Houndoom appreciates Muk's Explosion to remove threats like Snorlax, Zapdos, Raikou, Suicune, and Vaporeon. Using Houndoom alongside Muk compounds a Ground-type weakness, however, so proceed with caution.

Other Options

Giga Drain is Muk's most viable other option, enabling it to hit Rhydon and Golem for massive damage. Since Muk is faster than both of these Pokemon, it can even force them out if they're hit on the switch; it also hits Cloyster super effectively. However, without Curse, Muk will not be able to pressure Pokemon like Snorlax, Zapdos, Raikou, Suicune, Misdreavus, Vaporeon and even Psychic-less Starmie nearly as effectively. While Giga Drain alleviates pressure from the likes of Golem and Rhydon and can even serve to bait in these Pokemon, it can make Muk significantly less dangerous overall and force it to use Explosion to go for a trade much earlier in the game.

Besides Giga Drain, Muk doesn't have many other viable options. Dynamic Punch could be used to bait Tyranitar, other Rock-types, and also deal significant damage to Snorlax. Zap Cannon and Thunder can be used to spread paralysis and hit Skarmory and Cloyster, but other Pokemon are significantly better at doing this, and Fire Blast is much more consistent, especially against Forretress and Steelix. Thief can be used with no item on hand to steal a foe's item, but the loss of a coverage move or Curse is almost never worth it.

Checks and Counters

Rock- and Ground-types: Tyranitar, Rhydon, Golem, Nidoking, and Marowak resist Sludge Bomb, shrug off Fire Blast, and can all threaten Muk with a powerful Earthquake; Rhydon, Golem, and Tyranitar additionally resist Explosion, but they would hate to get poisoned unless they carry Rest. If Tyranitar doesn't carry Earthquake, it might not be immediately threatening against Muk, which could stay in and try to inflict poison with Sludge Bomb. Rhydon and Golem resist Explosion, but they don't want to take a Giga Drain in the rare case that Muk is carrying it. Marowak and Nidoking need to watch out for Explosion, and Muk can also inflict poison on the former. There are also a few niche defensive Rock-types that can check Muk quite well or at worst trade with it. Shuckle, Omastar, and Aerodactyl shrug off Muk's common attacks, resist Explosion, and carry Rest to cure poison from Sludge Bomb.

Steel-types: Skarmory and Steelix resist Explosion and are completely immune to Sludge Bomb. They need to watch out for Fire Blast, but can take one hit from it if necessary. While Steel-types don't check Muk well overall, they can still be very useful due to their Poison immunity and resistance to Explosion.

Ghost-types: Gengar and Misdreavus are immune to Explosion and shrug off all of Muk's other attacks, although Sludge Bomb can poison Misdreavus. Gengar and Misdreavus can threaten Muk with Hypnosis and even a combination of Mean Look and Perish Song, but Perish trap Misdreavus should only check Muk as a last resort, since it doesn't want to be poisoned. Without these moves, Misdreavus will struggle versus Muk because a +1 Sludge Bomb from Muk does more damage to Misdreavus than a Psychic does back to Muk. Gengar's Thunder does about as much damage to Muk as its Fire Blast does back, so this matchup without earlier-mentioned moves is about even until they trade when Gengar decides to use Explosion, assuming neither Pokemon switches out.

Psychic-types: Exeggutor and Jynx can hit Muk with a strong Psychic or put it to sleep with Sleep Powder and Lovely Kiss. Neither of these Pokemon wants to take a Sludge Bomb or Explosion, however, so they must be careful when trying to check Muk. Starmie can switch into Muk relatively well and can 2HKO it with Psychic after Spikes while not minding Poison that much thanks to Recover; however, it risks trading itself with Muk, as Muk can often be paired with sweepers that want Starmie gone, like Vaporeon. Overall, Psychic-types can offensively threaten Muk but none can switch in safely.

Bulky Special Attackers: Zapdos, Raikou, and Suicune can use Rest to cure poison from Sludge Bomb and wear down Muk to the point at which it will either use Explosion or be easily revenge killed by another teammate. That said, this can often be to the Muk user's advantage, as it often aims to trade with these Pokemon. Only use Zapdos, Raikou, and Suicune to check Muk if you don't mind trading with it or if you have no other checks on your team.

Umbreon: RestTalk Umbreon can reduce Muk's Attack with Charm and check it quite well; however, it risks trading itself for Muk if the Muk user decides to use Explosion as Umbreon switches in.

Cloyster: Cloyster has very high Defense, so it can take advantage of Muk by setting up Spikes early-game; however, Muk could use Cloyster to set up Curse, potentially forcing it to use Explosion. Although Cloyster's Explosion doesn't OHKO Muk after one Curse boost, it still deals a large amount of damage.

Credits

Moves

 
Power
Accuracy
PP
40
Raises the user's Defense by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
100%
PP
10
Waits 2-3 turns; deals double the damage taken.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
55%
PP
20
For 1-7 turns, disables the target's last move.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
250
Accuracy
100%
PP
5
Target's Def halved during damage. User faints.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
60
Accuracy
100%
PP
5
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
20
Accuracy
100%
PP
30
30% chance to paralyze the target.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
40
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
20
Raises the user's evasiveness by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
55%
PP
40
Poisons the target.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
20
Accuracy
100%
PP
20
Next Rage increases in damage if hit during use.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
200
Accuracy
100%
PP
5
Target's Def halved during damage. User faints.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
65
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
100
Accuracy
50%
PP
5
100% chance to paralyze the target.
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