A target of the opposite gender gets infatuated.
User loses 50% max HP. Maximizes Attack.
Waits 2-3 turns; deals double the damage taken.
10% chance to freeze the target.
30% chance to paralyze the target.
10% chance to lower the target's Speed by 1.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
For 1-7 turns, disables the target's last move.
Hits 2-5 times in one turn.
Raises the user's evasiveness by 1.
User gains 1/2 HP inflicted. Sleeping target only.
100% chance to confuse the target.
User survives attacks this turn with at least 1 HP.
10% chance to burn the target.
10% chance to burn the target.
OHKOs the target. Fails if user is a lower level.
10% chance to burn the target.
Max 102 power at minimum Happiness.
30% chance to make the target flinch.
Varies in power and type based on the user's IVs.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the target's Speed by 1.
30% chance to lower the target's Defense by 1.
30% chance to paralyze the target.
Hits adjacent Pokemon. Power varies; 2x on Dig.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
A sleeping target is hurt by 1/4 max HP per turn.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Next Rage increases in damage if hit during use.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
50% chance to lower the target's Defense by 1.
Power doubles with each hit. Repeats for 5 turns.
For 5 turns, a sandstorm rages.
Lowers the target's Defense by 2.
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
30% chance to make the target flinch.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Causes the target to become confused.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target.
Traps and damages the target for 2-5 turns.