Raises the user's Speed by 2.
Raises the user's Sp. Def by 2.
A target of the opposite gender gets infatuated.
10% chance to confuse the target.
Lowers the target's Speed by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
The target repeats its last move for 3-6 turns.
User survives attacks this turn with at least 1 HP.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
Lowers the target's Attack by 1.
30% chance to make the target flinch.
Varies in power and type based on the user's IVs.
User cannot move next turn.
1/8 of target's HP is restored to user every turn.
User recovers 50% of the damage dealt.
Prevents moves from affecting the user this turn.
For 5 turns, the user's party has doubled Def.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the target's evasiveness by 1.
Heals the user by a weather-dependent amount.
Lowers the target's Defense by 1.
Badly poisons the target.