A target of the opposite gender gets infatuated.
Waits 2-3 turns; deals double the damage taken.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Target's Def halved during damage. User faints.
More power the less HP the user has left.
Max 102 power at minimum Happiness.
User recovers 50% of the damage dealt.
30% chance to make the target flinch.
Varies in power and type based on the user's IVs.
User cannot move next turn.
Hits 2-5 times in one turn.
Prevents moves from affecting the user this turn.
Frees user from hazards, binding, Leech Seed.
For 5 turns, the user's party has doubled Def.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
50% chance to lower the target's Defense by 1.
Power doubles with each hit. Repeats for 5 turns.
For 5 turns, a sandstorm rages.
Target's Def halved during damage. User faints.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 1 layer.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the target's evasiveness by 1.
This move does not check accuracy.
Badly poisons the target.