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Tauros

In-battle formes

HP:75
Attack:100
Defense:95
Sp. Atk:40
Sp. Def:70
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
NeverUsed
All-Out Attacker350
Toxic Lure350

Strategies

  • en
Formats:
Written by Honko

Overview

Tauros is one of the very best offensive Pokemon in NU. It can double as a wallbreaker and revenge killer with a single set thanks to its excellent Speed, decent Attack, and access to powerful physical moves with good coverage. On top of that, it has solid physical bulk backed up by Intimidate and lacks a Stealth Rock weakness, making it easy to fit onto teams. The popularity of Regirock prevents Tauros from completely dominating the tier, but there is overall very little downside to using Tauros. If you have an open spot on your team and are looking for a Pokemon to fill it, Tauros is always a good choice.

All-Out Attacker

Move 1
Move 2
  • Earthquake
    Hits adjacent Pokemon. Power doubles on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 3
  • Pursuit
    If a foe is switching out, hits it at 2x power.
    TypeDark
    CategoryPhysical
    Power40 BP
    Accuracy100%
  • Payback
    Power doubles if the user moves after the target.
    TypeDark
    CategoryPhysical
    Power50 BP
    Accuracy100%
Move 4
  • Iron Head
    30% chance to make the target flinch.
    TypeSteel
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%

When equipped with a Choice Band, Tauros is an effective wallbreaker, revenge killer, late-game sweeper, and check to physical attackers all at once. It outspeeds all but a handful of unboosted Pokemon in the tier, and Double-Edge OHKOes most offensive Pokemon and 2HKOes most defensive Pokemon that don't resist it. Earthquake is Tauros's most important coverage move and the move you will often want to use early in the match to weaken the inevitable Regirock switch-in. In the third slot, Pursuit is a fantastic utility move for eliminating Haunter and Jynx, as Tauros outspeeds and KOes them after a little bit of chip damage even if they stay in. Pursuit is also great for weakening other valuable targets that you expect to switch out, including slower offensive Pokemon like Charizard and Magmortar as well as special walls like Slowking and Politoed. Payback lacks the utility of Pursuit, but it's a viable alternative if you want Tauros to beat Ghost-types one-on-one; it consistently OHKOes Haunter and has a decent chance of 2HKOing Dusclops on the switch if Stealth Rock is up.

Tauros can hit the entire metagame at least neutrally with its first three moves, so the last moveslot is flexible. Iron Head is a good option when using Choice Band, as it hits Cradily super effectively and is a relatively safe coverage move to lock Tauros into that allows neither Rock-types nor Ghost-types to switch in for free. If you're not worried about Cradily, choosing Return gives Tauros a recoil-free STAB move to use when you want to preserve Tauros's bulk early-game or prevent it from KOing itself with recoil damage late-game. On the other hand, Stone Edge prevents Drifblim from setting up on Tauros and adds super effective coverage against a few other physically bulky Pokemon that can tank Double-Edge, including Pinsir, Lapras, and Articuno. Stone Edge can also help against Charizard and Haunter when you're using Life Orb over Choice Band; Charizard will usually survive Life Orb-boosted Double-Edge from full HP, and Haunter always survives Life Orb Pursuit if it stays in, but Stone Edge OHKOes them both. Finally, Sleep Talk is an option if your team lacks another sleep absorber.

A simple EV spread with maximum Speed and a Jolly nature allows Tauros to outspeed a lot of key threats including Manectric, Charizard, and Jynx as well as Speed tie with opposing Tauros. Choice Band is usually the best item for this set; Tauros isn't especially powerful, so it appreciates the extra boost that a Choice Band provides, and the lack of recoil damage helps Tauros make the most of its good physical bulk. However, Life Orb is an acceptable alternative on offensive teams that use Tauros more as a revenge killer and late-game sweeper and are willing to sacrifice its wallbreaking capabilities and defensive utility in order to avoid needing to switch out as often. Silk Scarf is another option that keeps Double-Edge's power high without the recoil of Life Orb, and it can allow Tauros to bluff a Choice set and perhaps nab a surprise KO, but it leaves Tauros helpless against Regirock and makes its Pursuit a lot less effective.

Tauros is pretty self-sufficient and doesn't require any special support to be effective. That said, it pairs well with other Pokemon that share Regirock as a primary counter, such as Charizard, Typhlosion, and Dodrio, because together they can overload Regirock with their coverage moves. Medicham is also a good partner; between the two of them, Tauros and Medicham can break through any wall that isn't a Ghost-type.

Toxic Lure

Move 1
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 2
Move 3
Move 4
  • Earthquake
    Hits adjacent Pokemon. Power doubles on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
  • Pursuit
    If a foe is switching out, hits it at 2x power.
    TypeDark
    CategoryPhysical
    Power40 BP
    Accuracy100%

This is a sample set while we work on new analyses. Stay tuned!

Other Options

Equipping a Choice Scarf allows Tauros to outspeed and KO opposing Choice Scarf users and Speed-boosting sweepers that most other revenge killers cannot, including Choice Scarf Typhlosion, Choice Scarf Manectric, Dragon Dance Charizard, and Sunny Day Victreebel.

Tauros can use Substitute effectively, as Intimidate helps it force switches and many teams' first response to Tauros is to try to paralyze it. A set of Substitute / Return / Earthquake / Stone Edge with Life Orb, Leftovers, or even a pinch Berry can punish those switches and protect Tauros from being hit with status or revenge killed. If you're feeling adventurous, you can swap out Stone Edge for Endeavor or Toxic to cripple some of the bulkier walls that Tauros would otherwise be unable to break without a Choice Band.

Tauros has a bizarrely good special movepool, almost all of which is completely useless to it. However, if you really want to ruin a Gligar's day, Ice Beam or Blizzard from Life Orb Tauros should do the trick.

Checks and Counters

Regirock is the most common answer to Tauros, as Tauros fails to 2HKO it with Earthquake even when holding a Choice Band and with Stealth Rock up, and Regirock can cripple Tauros with Thunder Wave or 2HKO it with Stone Edge. However, Regirock lacks a recovery move and is often expected to check multiple offensive Pokemon each match, so it is prone to being worn down. Cradily is a more reliable counter thanks to its access to Recover and lack of weakness to Earthquake; the only thing it has to fear from Tauros is Iron Head.

Physically defensive Dusclops is a hard counter that can cripple Tauros with Will-O-Wisp and stall it out with Rest, although the uncommon Payback has a chance to 2HKO if Dusclops switches in and Stealth Rock is up. Physically defensive Sableye is an even more guaranteed counter that doesn't have to rely on Rest for recovery, but it's a niche Pokemon that doesn't have much use outside of full stall teams. Defensive Porygon2 is also somewhat niche, but it can soften Tauros's attacks thanks to Trace copying Intimidate, and it becomes a solid counter if given significant Defense investment.

No other walls can safely switch in on Choice Band-boosted Double-Edge when Stealth Rock is up, but there are several that can stall out Tauros one-on-one with recovery moves while it slowly KOes itself with Double-Edge recoil, including Meganium, Gligar, Quagsire, and Vileplume. The first three are also solid counters to any set that isn't holding a Choice Band.

If you're looking for offensive checks, Haunter and Drifblim can switch in on Choice-locked Double-Edge and Earthquake for free and set up a Substitute, but it's risky to switch them in before you know Tauros's set because Life Orb Stone Edge OHKOes. Rhydon and Golem can switch in on Double-Edge, but Earthquake 2HKOes them both. Choice Scarf Magneton can check Tauros one time, but Choice Band Double-Edge 2HKOes it despite the resistance, and Earthquake obviously OHKOes. If all else fails, there are plenty of Pokemon that can revenge kill Tauros, especially after it has been weakened by entry hazards and recoil damage. Potential revenge killers include powerful Choice Scarf users such as Medicham and Typhlosion, naturally faster Pokemon such as Floatzel and Electrode, and powerful priority users such as Hitmonchan and Skuntank. Finally, sometimes your best bet is to use your own Tauros to check your opponent's Tauros, as Intimidate will weaken its attacks even if it stays in and wins the Speed tie.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Power doubles on Dig.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
65
Accuracy
100%
PP
25
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
120
Accuracy
100%
PP
15
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
90
Accuracy
85%
PP
20
20% chance to confuse the target.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
90%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
95
Accuracy
100%
PP
15
Hits adjacent Pokemon. Power doubles on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
90
Accuracy
100%
PP
20
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
50
Accuracy
100%
PP
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
15
Accuracy
70%
PP
15
Traps and damages the target for 2-5 turns.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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