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Plusle

In-battle formes

HP:60
Attack:50
Defense:40
Sp. Atk:85
Sp. Def:75
Speed:95
Min (-ve nature, 0 IVs)175
Default226
Max Neutral289
Max Positive317
Max Neutral (+1)433
Max Positive (+1)475
Max Neutral (+2)578
Max Positive (+2)634
UnderUsed
Baton Pass317
Nasty Plot317

Strategies

  • en
Formats:
Written by SilentVerse

Overview

Plusle comes as the third generation's cute Electric-type mouse alongside Minun. While no one can deny his captivating charm, his stats are unfortunately mediocre, and his movepool is nothing to write home about. Because of this, Plusle is often forgotten in favor of other fast, specially-offensive Electric-type Pokemon such as Raichu and Manectric. Still, Plusle's unique combination of Nasty Plot, Encore, and Baton Pass gives a good reason to use him over his competitors. Plusle might not seem threatening at first glance, but underestimate him at your own peril, as it could result in a Pokemon sweeping through your team with the boosts Plusle has accumulated and Baton Passed.

Baton Pass

Move 1
Move 2
Move 3
Move 4
  • Encore
    The target repeats its last move for 4-8 turns.
    TypeNormal
    Accuracy100%
  • Hidden Power Ice
    Varies in power and type based on the user's IVs.
    TypeNormal
    CategorySpecial
    Accuracy100%

This set utilizes Plusle's decent offensive power and access to Encore to make him an effective Nasty Plot Baton Passer that can pose an offensive threat at the same time. Encore allows Plusle to lock defensive Pokemon, such as Registeel, into a harmless move like Stealth Rock, effectively giving Plusle a free turn to set up. As Plusle is extremely frail, Encore is often very important to obtain a Nasty Plot boost. Thunderbolt gives Plusle a reliable attack, which prevents him from being completely useless if he gets Taunted, and is fairly powerful after a Nasty Plot.

This EV spread is simple yet effective: A Timid nature and 252 Speed EVs are needed to tie with other positive base 95 Pokemon such as Houndoom. This gives Plusle a 50% chance to Baton Pass the boost in a tight situation against them, or KO the opposing Pokemon with a Nasty Plot boosted Thunderbolt. 252 Special Attack EVs boost the power of Plusle's Thunderbolt, and allow Plusle to strike the opposing team with strong attacks. While it may seem odd to boost Plusle's Special Attack when Thunderbolt is his only offensive move, the Electric-type boasts respectable mono-coverage in UU, and any opponents that resist Thunderbolt can easily be Baton Passed out of. However, some defensive EVs can be transferred from Special Attack to make it easier for Plusle to obtain a Nasty Plot boost, but so many EVs are required that Plusle becomes pitifully weak, which makes this a lesser option.

Plusle has a couple of other moves that he can use on this set. Agility is always useful to Baton Pass, but Nasty Plot is what makes Plusle unique. You may, however, forgo the use of Thunderbolt in favor of Agility if you wish. Magnet Rise can be an interesting option to Baton Pass, but like Agility, it should only go over Thunderbolt. It should be noted that replacing Thunderbolt with either Agility or Magnet Rise leaves Plusle rendered utterly useless by Taunt, so it isn't recommended. Hidden Power Ice allows Plusle to hit Ground-types he can't hit with Thunderbolt, but there are no moves that you can really replace on this set.

As this set's main goal is to pass Nasty Plot boosts, appropriate recipients are naturally important teammates. If possible, these Baton Pass recipients should also be able to deal with Ground-type Pokemon. Therefore, Moltres, Mismagius, Rotom, and Sceptile are all excellent partners, as they benefit greatly from a Nasty Plot boost, and are immune or resistant to Ground-type attacks. All of these Pokemon pack incredible powerful after a Nasty Plot boost, and are fast enough to attempt a sweep.

Because both Plusle and his Baton Pass recipients are specially-based, dedicated special sponges such as Chansey can pose problems. Even after a Nasty Plot boost, Baton Pass recipients may still face problems with the pink blob. Dugtrio is a great choice to trap and KO Chansey in one fell swoop. U-turn users, such as Scyther and Swellow, also help weaken the opposing team and scout for any Pokemon that may pose a problem to your Baton Pass recipient.

Nasty Plot

Move 1
Move 2
  • Encore
    The target repeats its last move for 4-8 turns.
    TypeNormal
    Accuracy100%
Move 3
Move 4

While Plusle is generally outclassed by other Electric-type Pokemon when it comes to sweeping, he can still be a decent Nasty Plot sweeper. Nasty Plot is an excellent boosting move that can quickly boost Plusle's average Special Attack to higher levels. Encore allows Plusle to capitalize on support moves with ease, and it's almost a necessity for Plusle to set up, since his overall frailty means that he cannot switch into attacking moves that are even moderately powerful. Thunderbolt is Plusle's main STAB attack, while Hidden Power Ice provides excellent coverage alongside it. Life Orb is the item of choice, as Plusle needs all the power he can get.

Plusle has a couple of other options that he can use with decent results. Hidden Power Fighting can be used to strike Registeel and Steelix for decent damage, while Grass Knot is available to hit Rhyperior and Donphan harder than Hidden Power Ice. However, these attacks have worse overall coverage with Thunderbolt in comparison to Hidden Power Ice. Baton Pass is an option to scout for counters, and possibly Baton Pass a Nasty Plot boost to a partner, but Plusle needs all the coverage he can get in order to successfully sweep. You can also transfer some Special Attack EVs to HP to make setting up a Nasty Plot somewhat easier.

Since Plusle is still somewhat offensively weak, even after a Nasty Plot boost, some support is necessary for Plusle to sweep; in particular, entry hazards score Plusle some OHKOes and 2HKOes that he couldn't get otherwise. Omastar is a superb entry hazard supporter that has enough bulk to switch in multiple times during a match to set up entry hazards. Qwilfish is also a decent option as he can quickly set up a layer or two of Spikes before fainting. Scyther and Swellow can both slowly weaken opposing walls with U-turn, which will gradually allow Plusle to overcome these walls. Dugtrio is also a great teammate to trap and KO Chansey and Registeel, both of which can easily sponge Plusle's attacks.

Other Options

Plusle's movepool isn't particularly expansive, but he does have a couple of interesting options. Plusle has access to Wish and status moves in Sing and Thunder Wave. Since Plusle also has access to moves such as Baton Pass and Encore, he can pull off a support set; however, Plusle's extremely poor defenses make this a mediocre option. Fake Tears can be used, but for the most part Plusle prefers Nasty Plot since it's Baton Passable. Signal Beam is a special attack that Plusle can use, but it has poor coverage alongside Thunderbolt. Plusle could also attempt a gimmicky anti-lead set with Focus Sash, Counter, Encore, Thunderbolt, and Quick Attack; Counter can KO physical leads, Encore can lock a lead into Stealth Rock, and Quick Attack can finish Focus Sash leads off, but it's really just that-- a gimmick.

Checks and Counters

The main problem with countering Plusle is Baton Pass. Baton Pass makes it so that it isn't just about dealing with Plusle-- it means you have to prevent Plusle from passing his boosts to something more deadly, or have the ability to deal with the recipient. Because of this, the best counters to Plusle are bulky phazers. Venusaur with Roar can easily take anything Plusle throws at it, and can use Roar to phaze Plusle. Lanturn, Registeel, and Chansey are also good counters as they all take little damage from Plusle's attacks and can paralyze Baton Pass recipients with Thunder Wave. It should be noted that Plusle isn't all that powerful on his own, and most of the time, dedicated special sponges aren't really necessary to deal with him.

Faster Pokemon can easily outspeed and KO Plusle. Dugtrio is particularly effective since he can trap Plusle with Arena Trap and OHKO him with Earthquake. If a faster sweeper isn't available on your team, then priority is also a great way to take down Plusle. Plusle isn't very bulky, so strong priority attacks should take him down, although some prior damage may be necessary. Arcanine's Extreme Speed is a great example of this, as it will easily KO any variant of Plusle after a little residual damage.

Credits

Moves

 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Uses the last move used in the battle.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
100%
PP
5
The target repeats its last move for 4-8 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
130
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
50
Accuracy
100%
PP
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
 
Power
Accuracy
PP
15
Weakens Fire-type attacks to 1/2 their power.
 
Power
Accuracy
PP
10
Next turn, heals 50% of the recipient's max HP.
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