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Phanpy

In-battle formes

Type
Immune to:
Resists:
Weak to:
Abilities
Tier
HP:90
Attack:60
Defense:60
Sp. Atk:40
Sp. Def:40
Speed:40
Min (-ve nature, 0 IVs)8
Default10
Max Neutral13
Max Positive14
Max Neutral (+1)19
Max Positive (+1)21
Max Neutral (+2)26
Max Positive (+2)28
Little Cup
Lead11
Life Orb (Adamant)10
Life Orb (Jolly)11

Evolutions

Strategies

  • en
Formats:
  • LC

This analysis is very outdated and may no longer reflect the current metagame.

Written by metsrule158

Overview

Although Phanpy has a hard time competing with other defensive walls, such as Bronzor, Gligar, and Hippopotas, it has a couple of tricks up its sleeves to separate it from the crowd. The main advantages that Phanpy possesses are access to priority Ice Shard, Head Smash, and higher base HP. Also, unlike Gligar, Phanpy doesn't have a 4x weakness to Ice-type attacks. However, one problem with Phanpy is that it does not have a decent Speed stat, unlike Gligar, which makes Phanpy's battle time lower a chunk compared to Gligar's. Taking into account its advantages, Phanpy has an excellent role to play in this metagame.

Lead

Move 1
Move 2
  • Earthquake
    Hits adjacent Pokemon. Power doubles on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 3
  • Head Smash
    Has 1/2 recoil.
    TypeRock
    CategoryPhysical
    Power150 BP
    Accuracy80%
Move 4
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Item
Ability
Nature
  • Impish
  • Adamant
Level
  • 5
EVs
  • 116 HP
  • 196 Atk
  • 116 Def
  • 36 SpD
  • 36 Spe

With its combination of good physical bulk and access to Stealth Rock, Phanpy can become one of the best leads in Little Cup. Phanpy's bulk allows it to take hits from common leads, such as Meowth, Aipom, and Diglett, and 2HKO back with a mixture of Earthquake and Ice Shard. For example, Phanpy usually ends up on top against Voltorb, who only has a 2% chance of 2HKOing Phanpy with Hidden Power Ice, and only a slight chance of OHKOing with Explosion. Setting up Stealth Rock from the start helps by gradually weakening your opponent over time, which lets your sweepers clean up more easily. Earthquake is Phanpy's primary STAB attack, and can deal major damage to the foe. Head Smash hits Flying- and Ghost-types immune to Phanpy's STAB Earthquake hard, while Ice Shard helps pick off weakened opponents.

This set can also be used as a tank later in the game in order to set up Stealth Rock and fire off vicious attacks. By preserving Phanpy as a mid- to late-game tank, you also gain a counter to the dangerous Choice Scarf Cranidos. Cranidos's attacks do poorly against Phanpy; Stone Edge is resisted, Ice Beam never 2HKOes through Oran Berry, and Earthquake only has a 50% chance of 3HKOing. In return, Phanpy can OHKO Cranidos with Earthquake, and Focus Sash variants are finished off with Ice Shard, securing Phanpy's place as a solid Cranidos counter.

Phanpy has trouble dealing with Water-types and Snover. Mantyke pairs up nicely with Phanpy here, as it can take multiple hits from Water-types such as Wailmer and Omanyte thanks to its massive Special Defense and Water Absorb, and then threaten to OHKO back with Hidden Power Grass or set up an Agility. Additionally, Mantyke can handle Lead Houndour, who is troublesome for Phanpy. Snover can be eliminated by Croagunk, thanks to its STAB priority move in Vacuum Wave. Croagunk can also be used over Mantyke to take on all of the aforementioned threats. However, this leaves Phanpy without a sturdy specially defensive tank to fall back on. Phanpy is also useless against Bronzor, so Magnet Rise Magnemite gets a mention for being able to take Bronzor out reliably while providing resistances to Ice- and Grass-type attacks.

Life Orb

Move 1
  • Earthquake
    Hits adjacent Pokemon. Power doubles on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 2
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 3
  • Head Smash
    Has 1/2 recoil.
    TypeRock
    CategoryPhysical
    Power150 BP
    Accuracy80%
Move 4
  • Seed Bomb
    No additional effect.
    TypeGrass
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Phanpy can be a great Life Orb sweeper, as it reaches a decent 16 Attack stat and has wide coverage. Its primary attack is STAB Earthquake, which can put a huge dent in any Pokemon not resistant to it. Ice Shard is a great priority move that makes Phanpy an excellent revenge killer; for example, Ice Shard 2HKOes most Gligar sets. Head Smash is an ideal choice for the third moveslot, hitting Flying- and Bug-types super effectively, especially Paras who can otherwise survive all of Phanpy's other attacks and put Phanpy to sleep with Spore. Seed Bomb strikes Water-types such as Staryu, Clamperl, and Buizel harder than any other of Phanpy's moves, whereas Superpower can deal decent damage to Bronzor as well as OHKO Munchlax. However, not only are the Attack and Defense drops not appreciated, but Ghost-types are granted an opportunity to freely switch in.

Although Life Orb Phanpy deals a chunk of damage even to Pokemon who resist Earthquake, it is still walled by quite a few Pokemon. Bronzor is the main counter to Life Orb Phanpy, but can be taken out by Magnet Rise Magnemite easily. Stunky is a fine check for Ghosts who are immune to Earthquake. Munchlax is a good defensive partner for Phanpy, as it can shrug off Ice-type attacks thanks to Thick Fat and can also take most special attacks, while also being able to hit Ghosts with Pursuit and Bronzor with Fire Punch.

Like most other sweepers, Life Orb Phanpy greatly appreciates both Stealth Rock and dual screens in play. Stealth Rock makes Flying-types think twice before switching into an Earthquake, and also breaks all Focus Sashes on the opponent's team, making switching frail and fast revenge killers in harder. Dual screens are greatly appreciated on this set, as they increase Phanpy's staying power, which allows it to stay on the offensive for longer.

When paired with certain Pokemon, Phanpy forms a solid defensive core. Mantyke covers Phanpy's weaknesses quite well, sporting an immunity to one of the most common offensive types, Water, while using its massive base 120 Special Defense to sponge neutral special Grass- and Ice-type hits. In return, Phanpy is unfazed by Electric-type moves and shrugs off even the strongest of Rock-type attacks. When also used with Magnemite, these three form a great defensive core with every type in the game being resisted by one member or more in the trio. If Magnemite does not appeal to you, specially defensive Bronzor is a great replacement, especially when used provide dual screen support as well as a handy resistance to Ice- and Grass-type attacks. Generally, any Pokemon with a reasonable amount of Special Defense and HP is a good teammate for Phanpy, like Munchlax and Lileep under a sandstorm.

Other Options

Phanpy has little else going for it in terms of other usable moves. Rock Slide may be used instead of Head Smash for its better accuracy and lack of recoil damage, but it only has half the Base Power. Knock Off may be used on the Lead set, but in the fast-paced metagame of Little Cup, you're much better off attacking. In terms of alternative sets, Phanpy can run an effective Choice Band set, though low Speed and the fact that so much of Little Cup is immune to Earthquake means that the risk outweighs the reward. Phanpy can also run a Choice Scarf set, as it reaches 14 Speed unboosted, which increases to 21 with a Choice Scarf, allowing Phanpy to outspeed every Pokemon without a boost; however, even though Phanpy does get Head Smash, it has a hard time differentiating from Sandshrew, who can run a similar set but with a greater Attack stat. Phanpy can run an Endeavor set, but it is not recommended because any Pokemon with a Choice Scarf or a priority move can easily take down Endeavor Phanpy.

Checks and Counters

Ghost-types such as Gastly and Drifloon can blast Phanpy with strong STAB Shadow Balls, although they must watch out for Head Smash. Bronzor takes little damage from Phanpy and can set up Stealth Rock or attack with Flash Cannon or Psychic. Paras can switch in on any attack but Head Smash and then threaten to Spore it or punish it with Seed Bomb. Almost any bulky Water-type can come in on Phanpy and scare it off. Mantyke is especially good, as it resists Superpower, is immune to Earthquake, and takes little damage from Ice Shard, although it must beware of switching into Head Smash.

Credits

Moves

 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Power doubles on Dig.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
120
Accuracy
70%
PP
5
30% chance to poison the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
150
Accuracy
80%
PP
5
Has 1/2 recoil.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
20
Accuracy
100%
PP
20
Target's item is lost and it cannot obtain another.
 
Power
130
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
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