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Mudkip

In-battle formes

HP:50
Attack:70
Defense:50
Sp. Atk:50
Sp. Def:50
Speed:40
Min (-ve nature, 0 IVs)8
Default10
Max Neutral13
Max Positive14
Max Neutral (+1)19
Max Positive (+1)21
Max Neutral (+2)26
Max Positive (+2)28
Little Cup
Choice Scarf14

Evolutions

Strategies

  • en
Formats:
  • LC

This analysis is very outdated and may no longer reflect the current metagame.

Written by Badal and TheFemaleTyrouge

Overview

Mudkip is generally an average Pokemon--it has a good Attack stat, decent defenses, and a usable Special Attack stat, but its mediocre Speed is what hinders it. Mudkip has a small movepool, but it can still threaten several Pokemon. It has access to uncommon moves such as Mirror Coat, Counter, and Curse, all of which have their own uses and surprise factor. Due to Mudkip's mixed stats it can function as a bulky Pokemon, or even a fully offensive sweeper. The flexibility in its role makes Mudkip a useful Pokemon.

Choice Scarf

Move 1
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
Move 3
  • Double-Edge
    Has 1/3 recoil.
    TypeNormal
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power95 BP
    Accuracy100%

With a Choice Scarf equipped, Mudkip can fix its speed problems. Waterfall is the main STAB option; it has 80 Base Power and a 20% flinch rate, which is handy because Mudkip will outspeed many opponents. Waterfall hits several threats such as Gligar, usually doing anywhere between 70% to 100%. Note that this isn't completely reliable, however, as many Gligar also carry Choice Scarf and will thus outspeed Mudkip. Double-Edge is a strong move and gets neutral coverage on every Pokemon in LC, while Return serves a similar purpose without the recoil damage at the cost of a bit less power. Superpower provides good coverage and it is useful in revenge killing several Pokemon. Ice Beam is useful as it hits more physically defensive Pokemon such as Gligar harder than Waterfall, and will usually KO them with Stealth Rock support. Rock Slide hits Ice- and Flying-type Pokemon for super effective damage, which is helpful in a metagame where Pokemon like Snover are common.

Aqua Tail lacks accuracy, but as a trade-off has more power. Torrent is useful in boosting Mudkip's STAB even further in several situations where Mudkip's HP is below one-third. A Jolly nature is required to hit 21 Speed, a benchmark to Choice Scarf users to outspeed most other Pokemon. The specified EVs help maximize its Speed and Attack stats, while the remaining EVs are placed into HP to help it take hits slightly better.

Other Options

A CounterCoat set can be viable with Mudkip, and so can a set utilizing Toxic and Rest. Yawn is a useful move to have in its arsenal as it causes switches and racks up damage from entry hazards. A specially based Choice Scarf set is viable, using moves such as Surf, Ice Beam, Ancient Power, and Hidden Power Fire, but Mudkip's Special Attack is mediocre, which limits its effectiveness. Its only real merit would be that it is unexpected.

Checks and Counters

Water Absorb Pokemon will be good counters since they can take Waterfall and receive a health boost. Chinchou resists STAB Waterfall and can retaliate with its own STAB Thunderbolt. Similarly, Grass-type Pokemon resists Mudkip's STAB and can deal a lot of damage to Mudkip with their own STABs. Be warned that Grass-types will take a lot of damage from Ice Beam if Mudkip has the move. Bronzor and Slowpoke do a lot of damage to the Choice Scarf set, and they also have great defensive stats and resist a lot of Mudkip's moves.

Credits

Moves

 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
120
Accuracy
80%
PP
5
No additional effect.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
65
Accuracy
85%
PP
10
30% chance to lower the target's accuracy by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
Weakens Electric-type attacks to 1/2 their power.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
65
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
95
Accuracy
100%
PP
15
Hits adjacent Pokemon. Power doubles on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
50
Accuracy
100%
PP
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
15
Accuracy
70%
PP
15
Traps and damages the target for 2-5 turns.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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