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Manectric

In-battle formes

HP:70
Attack:75
Defense:60
Sp. Atk:105
Sp. Def:60
Speed:105
Min (-ve nature, 0 IVs)193
Default246
Max Neutral309
Max Positive339
Max Neutral (+1)463
Max Positive (+1)508
Max Neutral (+2)618
Max Positive (+2)678
UnderUsed
Life Orb339
Choice Specs339

Evolutions

Strategies

  • en
Formats:
Written by Erebyssial and DangerMouse

Overview

Overshadowed by the likes of Jolteon and Raikou in higher tiers, Manectric finds its niche in the UU metagame as one of the more fearsome Electric-types available. While its movepool is nothing spectacular, Manectric is one of the only Electric-type Pokemon with access to powerful Fire-type attacks, and when paired with Thunderbolt and Hidden Power Grass, Manectric gains near flawless coverage, resisted only by the rare Shelgon and Dragonair who both lack the bulk to absorb powerful special attacks. It also has access to Switcheroo, making it unique as far as Electric-type Choice users go. On the downside, poor defenses and lack of resistances means Manectric rarely finds time to switch in safely, in addition to being relatively easy to KO with priority and neutral hits from faster Pokemon. Despite these downfalls, if you play Manectric's offensive attributes to their maximum potential, you will quickly find it to be a dangerous and commonly underrated special attacker.

Life Orb

Move 1
Move 2
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power95 BP
    Accuracy100%
  • Overheat
    Lowers the user's Sp. Atk by 2.
    TypeFire
    CategorySpecial
    Power140 BP
    Accuracy90%
Move 3
Move 4

Manectric's fantastic Speed, exceptional type coverage, and above-average Special Attack make it a natural candidate for a Life Orb set. Thunderbolt is the primary option and main draw of this set, being one of the most potent STAB attacks in the game. Flamethrower and Hidden Power Grass complement Thunderbolt well by hitting Pokemon who can safely take a hit from it; the former hits Registeel, Steelix, and Grass-types such as Venusaur and Torterra, while the latter hits Lanturn and Ground-types including Rhyperior, Claydol, and Donphan. Charge Beam rounds off the set by providing Manectric with a means of raising its Special Attack for greater offensive potential.

Overheat is a viable alternative to Flamethrower despite lowering Special Attack, as its incredible Base Power can secure some important KOs which would otherwise be impossible with Flamethrower. For example, a combination of Thunderbolt and Overheat has a high chance of OHKOing specially defensive Venusaur after Stealth Rock damage, while Registeel takes a minimum of 78% (factoring in Leftovers recovery) when switching into Charge Beam followed by a +1 Overheat. In general, Overheat is useful for hit-and-run approaches rather than sweeping. Substitute can replace Charge Beam in the final slot to minimize prediction and protect Manectric from status and revenge killers. It will also make your opponent think twice before switching in Dugtrio in an attempt to trap and OHKO Manectric with Earthquake.

Expert Belt is an alternative item option, as it allows Manectric to bluff a Choice item and increases its survivability. This is especially handy when running Substitute, as Life Orb's recoil in conjunction with Substitute will whittle down Manectric's health in no time. While these are good perks, Life Orb is still the superior option in most cases due to its greater power and consistency. Hidden Power Ice can be used over Hidden Power Grass to hit Altaria, Torterra, Nidoqueen, and Nidoking harder while still maintaining coverage on Ground-types; however, this allows Rhyperior, Lanturn, and Quagsire to completely stop Manectric in its tracks.

Chansey, Clefable, and Registeel are among the most common counters to Manectric thanks to their high Special Defense and ability to cripple with status or recover health. Pokemon such as Rhyperior, Hitmonlee, and Torterra make ideal teammates for Manectric due to their Thunder Wave immunity while also appreciating the free switch-in to wreck havoc. Dugtrio is another option to handle them, being able to trap and 2HKO all three with Earthquake, which allows Manectric to sweep more easily. Specially defensive Venusaur and Torterra counter this set effectively, stalling out Life Orb's recoil with Synthesis (although they must be wary of Overheat). Likewise, specially defensive Arcanine can take Thunderbolt well, recover with Morning Sun, and hit back with Extreme Speed. Uxie, with a Ground immunity and amazing defenses to sponge priority attacks, is a valuable teammate who can also set up Stealth Rock and use Yawn + U-turn to allow Manectric to switch in safely. Weezing, Altaria, and Mesprit are similar options for this role who can also switch into the aforementioned Grass-types.

This set definitely appreciates Spikes support. It's a highly valuable weapon to wear down all of Manectric's usual counters, turning some important 3HKOs into 2HKOs. Qwilfish can set up Spikes in the lead position for offensive momentum, while defensively Omastar can take advantage of Chansey and Registeel switch-ins for setup opportunities. Of course, this comes with the need to carry a spinblocker; Mismagius's Ground-type immunity and tendency to lure Manectric's counters makes it one of the best options. With Manectric taking Life Orb's recoil and being vulnerable to entry hazards, Rapid Spin support from Pokemon such as Donphan or Hitmontop is certainly handy to help it survive longer.

Choice Specs

Move 1
Move 2
  • Overheat
    Lowers the user's Sp. Atk by 2.
    TypeFire
    CategorySpecial
    Power140 BP
    Accuracy90%
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
Move 4
  • Switcheroo
    User switches its held item with the target's.
    TypeDark
    Accuracy100%

105 base Special Attack and Speed, access to important coverage with access to important coverage moves, and Switcheroo to hinder special walls that try to sponge his attacks all enable Manectric to run a Choice Specs set well. This set is best used with a hit-and-run strategy in mind and for revenge killing. Manectric can also disrupt the opponent's strategy with Switcheroo and potentially cripple one of his or her Pokemon.

Thunderbolt is Manectric's primary STAB attack and does serious damage to anything that doesn't resist it. Access to both Overheat and Flamethrower separate Manectric from its fellow Electric-types, as they allow him to hit Grass-, Steel-, Ice-, and Bug-type Pokemon for super effective damage. Overheat is the better option over two turns if you don't mind the Special Attack drop; however, Flamethrower is more accurate and won't drop the power of Manectric's other moves, which is relevant once you have used Switcheroo. Hidden Power Grass is used to round off Manectric's coverage by allowing him to hit 8 types for super effective damage and everything else for neutral damage. An alternative Hidden Power type could be used here if you have a special need for it on your team. Switcheroo allows Manectric to cripple potential counters, most notably Clefable, Registeel, and Chansey, by handing them Manectric's Choice Specs.

The EVs are self-explanatory; Speed and Special Attack are maximized to make the best use of Manectric's potential, while 4 EVs are placed in Special Defense so that the rare Download Porygon2 doesn't get a Special Attack boost. Alternatively, you can run 216 Speed to outrun positive base 100 Speed Pokemon, only losing the ability to Speed tie other Manectric, Scyther, and Mismagius. This will allow you to put 32 EVs into HP, which is a Life Orb number--that is, if Manectric picks one up with Switcheroo. A Timid nature is necessary on this set, as otherwise the many positive base 95 Speed Pokemon in UU will outrun Manectric.

Choice Specs Manectric really appreciates Rapid Spin support due to its frailness and how often it will be switching in and out. Like all sweepers, entry hazard support is also helpful for securing KOs. Claydol makes a great partner since it is immune to Manectric's Ground-type weakness, absorbs Thunder Wave, has access to Rapid Spin, and can set up Stealth Rock. Bulky Blastoise can come in on most Ground-types, threaten them with a STAB Water-type attack, and Rapid Spin entry hazards away. Blaziken is an excellent offensive partner for Manectric because it eliminates the special walls that Manectric has trouble with, while Manectric can threaten Milotic and other Water-types in return.

Other Options

Modest can be used over Timid for the extra power at the loss of outspeeding base 95 Pokemon such as Houndoom and Leafeon, and tying with Mismagius and Scyther. Manectric can run a Choice Scarf set quite well, acting as a reliable revenge killer to many threats thanks to its great offensive stats. Discharge can replace Thunderbolt or take up the fourth slot to spread paralysis, although Manectric's high Speed and the need for as much power as possible generally makes it unnecessary unless your team significantly appreciates paralysis support. Manectric can fill the role of a fast Rain Dance supporter with Damp Rock, while also benefiting itself with a powerful 100% accurate Thunder and powered up Hidden Power Water. Manectric has access to some decent support moves including Roar, Light Screen, Thunder Wave, and Toxic, but it unfortunately lacks the defensive qualities to use them effectively.

Checks and Counters

Chansey and Clefable are the most solid counters to Manectric, being able to stall it out with ease thanks to their great Special Defense and instant recovery, although they must be wary of Switcheroo from Choice sets. Specially defensive Venusaur, Torterra, Registeel, and Steelix must be careful of Overheat (and sometimes Flamethrower), but they can otherwise safely take Thunderbolt and Hidden Power Grass and retaliate with status or strong STAB attacks. Ground-types who also invest heavily in Special Defense, such as Donphan and Nidoqueen, counter Manectric well thanks to their STAB Earthquake and Electric-type immunity, and they can even handle a super effective Hidden Power or two. Arcanine is yet another specially defensive Pokemon who can counter Manectric with Morning Sun to heal and Extreme Speed for priority; however, it is 2HKOed by Timid Choice Specs Thunderbolt after Stealth Rock damage. Finally, Lanturn's Volt Absorb, resistance to Fire, access to Thunder Wave, and natural bulk makes it an excellent Manectric switch-in.

Revenge killing with a Choice Scarf, priority moves, or naturally faster Pokemon is usually the easiest way to remove Manectric. Aqua Jet Azumarill, Mach Punch Hitmontop, and Sucker Punch Absol are examples of common priority attacks, all dealing severe damage. Swellow, Sceptile, Alakazam, and Ambipom can all outspeed and OHKO Manectric, as can Dugtrio who of course seals its fate with Arena Trap. Blaziken, Moltres and Hitmonlee are notable Choice Scarf users who can swiftly OHKO Manectric with strong STAB attacks.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
User cures its burn, poison, or paralysis.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
50
Accuracy
100%
PP
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
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