30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Destroys screens, even if the target is immune.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
If hit by physical attack, returns double damage.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
Hits adjacent Pokemon. Power doubles on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
Max 102 power at minimum Happiness.
Lowers the user's Speed by 1.
30% chance to make the target flinch.
Varies in power and type based on the user's IVs.
Raises the user's Attack by 1.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
More power the heavier the target.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
User must be asleep. Uses another known move.
Power doubles if target is paralyzed, and cures it.
Lowers the target's accuracy by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
30% chance to make the target flinch.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Causes the target to become confused.
Raises the target's Attack by 2 and confuses it.
For 3-5 turns, the target can't use status moves.
Confuses adjacent Pokemon.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target.
Lasts 3-6 turns. Active Pokemon cannot sleep.
20% chance to confuse the target.
20% chance to make the target flinch.