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Heracross

In-battle formes

HP:80
Attack:125
Defense:75
Sp. Atk:40
Sp. Def:95
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
Uber
Choice Scarf (Adamant)264
Choice Scarf (Jolly)290
Choice Band206
SubSalac295

Strategies

  • en
Formats:
Written by kd24

Overview

Heracross is often considered to be inferior to its metallic Bug-typed brother Scizor, but this assumption is not always true in Ubers. With access to STAB Megahorn and Close Combat, coupled with the fact that many Pokemon in Ubers are weak to Bug- and Fighting-type attacks, Heracross can thrive in Ubers with its Choice sets. Heracross separates itself from other offensive Pokemon by welcoming poison and burn status to boost its already high Attack stat even more. Heracross's unique resistances to Fighting- and Dark-type attacks, moderate Speed, and humongous power are also strong incentives, and are its main advantages over Scizor. These traits make it an excellent candidate for any team, especially those in need of a good Darkrai check. Although it lacks the bulk of many other Pokemon in Ubers, it is sufficient enough to take at least one hit from many threats.

Choice Scarf

Move 1
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 2
  • Megahorn
    No additional effect.
    TypeBug
    CategoryPhysical
    Power120 BP
    Accuracy85%
Move 3
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 4

With a Choice Scarf, Adamant nature, and the given EVs, Heracross reaches 396 Speed, which is enough to outspeed max Speed Darkrai and Mewtwo, and OHKO both with Megahorn. This already separates Heracross from Scizor, who can subsequently be smacked by Flamethrower or hit with Dark Void by the faster Mewtwo and Darkrai, respectively. Heracross can also take down many of the most common Ubers with Stealth Rock and Spikes support, such as Dialga, who is guaranteed to be OHKOed by Close Combat after Stealth Rock. Choice Scarf Heracross's main selling point, however, is being able to almost perfectly counter Darkrai thanks to its resistance to Dark Pulse and Focus Blast, ability to absorb sleep with Sleep Talk, and the strength to OHKO it back on a whim.

Close Combat, Megahorn, and Stone Edge are all necessary to achieve 2HKOs on most Uber Pokemon, while the last move depends solely on the player's needs. Sleep Talk allows Heracross to switch in on Darkrai's Dark Void, and KO it no matter what attack is chosen thanks to the Guts boost. However, Sleep Talk can only be used once while holding a Choice item; subsequent uses will cause the move to fail. Night Slash is Heracross's most powerful attack against Giratina-O, although it is still only a 3HKO at best.

To outspeed Deoxys-A and Modest Choice are common, so the choice in losing the power for the Speed is entirely up to the user. Toxic is Heracross's best option against incoming Lugia and Giratina-O, and although it won't do any immediate damage, it will severely hinder both of them for the rest of the match. Finally, Pursuit can hurt Latios, Latias, and Mewtwo as they switch out fearing Megahorn. However, being trapped into a 40 Base Power attack is less than ideal. Heracross's ability, Guts, allows it to take advantage of status, most notably from Toxic Spikes, Blissey's Toxic, and Mewtwo's Will-O-Wisp. The boost from its ability allows Heracross to 2HKO or OHKO all commonly used Pokemon in Ubers with the exception of Giratina-O and Giratina. Keep in mind that, despite this boost, the aforementioned moves and Pokemon tend to appear on stall-based teams and will very likely have either Giratina-O or Giratina as a team member.

Heracross needs Spikes and Stealth Rock support to be a major threat in Ubers. Deoxys leads have access to both Stealth Rock and Spikes, and can often lure in priority users who could otherwise easily revenge kill Heracross. Lugia, Ho-Oh, Giratina-O, and Giratina are often major issues for Heracross, making Darkrai an excellent partner, as it is able to destroy Lugia, Giratina, and Giratina-O with Dark Pulse, although it must be wary of switching into the latter due to its powerful Draco Meteor. Kyogre's bulk, resistance to Fire-type attacks, and ability to Calm Mind in the face of many of the Ubers that threaten Heracross make it a perfect partner for it, as it can eliminate Ho-Oh, Lugia, and Giratina fairly easily. Kyogre's Drizzle also weakens Fire-type attacks for Heracross, allowing it to often survive a hit from the likes of Mewtwo, Choice Scarf Palkia, and Dialga, and retaliate with its powerful Megahorn or Close Combat.

If Heracross is locked into anything but Megahorn, Wobbuffet can annihilate it with Counter. Unfortunately, Wobbuffet can not be countered thanks to Shadow Tag. Mixed attackers such as Dialga and Palkia can often lure in Wobbuffet and destroy it with a combination of their special and physical attacks. Thanks to Dialga's convenient typing, it can check Giratina and Giratina-O as well, while Heracross resists Dialga's weaknesses to Ground and Fighting. Palkia's 4x resistance to Fire- and Water-type moves also allow it to absorb some of the most powerful attacks aimed at Heracross. Wobbuffet makes another fantastic partner to Heracross, as it can not only trap Lugia and kill it with Mirror Coat if it decides to attack, but it can also revenge kill Pokemon with Choice Scarf that can revenge kill Heracross, such as Choice Scarf Dialga or Choice Scarf Palkia. If you opt to use Wobbuffet, another sweeper such as Rayquaza will make an excellent partner to Heracross, cleaning up any Pokemon Heracross failed to finish off.

Choice Band

Move 1
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 2
  • Megahorn
    No additional effect.
    TypeBug
    CategoryPhysical
    Power120 BP
    Accuracy85%
Move 3
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 4
  • Sleep Talk
    User must be asleep. Uses another known move.
    TypeNormal
  • Pursuit
    If a foe is switching out, hits it at 2x power.
    TypeDark
    CategoryPhysical
    Power40 BP
    Accuracy100%
  • Night Slash
    High critical hit ratio.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%

Almost identical to the Choice Scarf set, but with a key difference in power and bulk. With the HP EVs, Heracross can survive almost any attack and OHKO back with one of its STAB attacks. Unlike the Choice Scarf set, Guts is not a necessity to hit hard, thanks to the boost already given by Choice Band.

Although Guts activation isn't necessary to achieve this set's goals, the boost in power will decimate defensive teams without a proper answer to Heracross. If Guts has been activated, Heracross can 2HKO or OHKO every Pokemon commonly used in Ubers with just its STAB moves, with the exception of Ho-Oh and Giratina. Stone Edge OHKOes Ho-Oh and provides a more powerful attack against Giratina-O than Megahorn. Sleep Talk turns Heracross into an excellent check to Darkrai, resisting Dark Pulse and Focus Blast while still being able to attack if hit with Dark Void. Once again, keep in mind that Sleep Talk will only work once as long as Heracross is holding a Choice item. Should one not wish to use Heracross as a sleep absorber, Pursuit is a fine choice. With support from Tickle Wobbuffet, Heracross can remove its greatest counter, Giratina. It takes four Tickles for Heracross to OHKO a switching Giratina with Pursuit, and two Tickles if Guts is activated. Speaking of Guts, Heracross sets itself apart from other Pursuit users, such as Scizor and Tyranitar, as not even Will-O-Wisp can save Giratina's life. Night Slash allows Heracross to 2HKO Giratina-O, something that it can't do with a Choice Scarf.

Stealth Rock is needed like always, giving Heracross a better chance to OHKO Ho-Oh, Rayquaza, and many other Uber Pokemon with proper prediction. Unlike with Choice Scarf, Lugia fails to wall this set, as Heracross is slower and will pierce Lugia with Megahorn as it eliminates its Flying-type via Roost. Kyogre is, once again, a great partner as it can kill Ho-Oh and weaken Fire-type attacks via Drizzle. With Fire-type attacks and Pokemon weakened and/or eliminated, Heracross will more likely not have to contend with one of its major weaknesses. Since Choice Band Heracross lacks speed, faster powerhouses such as Choice Specs Kyogre, Latios, and Life Orb Dialga can OHKO Heracross with their powerful STAB attacks. Choice Scarf Palkia can take on Kyogre's Water Spout and Surf, and hit back hard with Thunder, Draco Meteor, or Spacial Rend. Palkia can also revenge Latios and moderately weakened Dialga.

Heracross should not be the center of a team when using this set. Instead, it should be used merely to help other Pokemon, such as Rayquaza and Groudon, set up instead. After drawing out and killing Lugia with Heracross, these other Pokemon can easily sweep teams with Rock Polish, Swords Dance, or Dragon Dance.

SubSalac

Move 1
Move 2
Move 3
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Megahorn
    No additional effect.
    TypeBug
    CategoryPhysical
    Power120 BP
    Accuracy85%

Heracross's most interesting set, and certainly viable if used correctly. The goal is to switch in on something that can't do much, such as Forretress, and proceed to use Substitute. The opponent will likely bring in a much faster Pokemon to break the Substitute, which results in Heracross constantly using Substitute until Salac Berry activates. Assuming Substitute is still intact, Heracross can then Swords Dance and attempt to sweep. Heracross's subbing down to Salac Berry activation also activates the dual effect of Swarm, multiplying Megahorn's power x1.5. Along with STAB, the power of Heracross's Megahorn reaches an effective power level of 270. Follow up with a Swords Dance, then it boosts this number to a whopping 540!

Here are some damage calculations to demonstrate Heracross's power:

Damage Calculations
  • +2 Swarm Megahorn vs 32 HP / 0 Def Rayquaza 86.91% - 102.23%
    • +2 Swarm Megahorn vs 252 HP / 32 Def Groudon 102.72% - 121.29%
  • +2 Swarm Megahorn vs 252 HP / 64 Def Lugia 104.09% - 122.60%
  • +2 Close Combat vs 224 HP / 0 Def Ho-oh 50.61% - 59.90%

252 Speed EVs allows Heracross to outspeed max Speed, Modest Choice Scarf Kyogre after a Salac Berry boost. However, there are several Pokemon capable of outspeeding Heracross after the boost, namely Choice Scarf Pokemon with equal to or greater than 90 base Speed such as Palkia, Dialga, Shaymin-S, Mewtwo, Jirachi, Darkrai, and Timid Kyogre. After the Substitute is broken, Heracross will have no way of stopping priority attacks. With the prevalence of Groudon and Kyogre in Ubers, a mixed Tyranitar is a phenomenal partner, as the weather will likely change later. Tyranitar can lure in Scizor and Fire Blast to OHKO them, as well as take down Giratina-O with Crunch or Pursuit; Rayquaza also falls victim to Ice Beam. Rayquaza, Scizor, and Giratina-O commonly use priority attacks, making Heracross's job much easier with them eliminated.

Wobbuffet, who always pairs well with Heracross, does phenomenally here, trapping and OHKOing most Choice Scarf Pokemon that would outspeed Heracross after a Salac Berry boost. In return, Heracross does an excellent job of taking out Wobbuffet's biggest threats, Darkrai and Taunt + Calm Mind Mewtwo.

Other Options

Heracross can use a RestTalk set with Bulk Up and Megahorn, but PP can run out quickly, and Megahorn may end up missing at an unfavorable time; Dialga is the superior option for such a set. A Swords Dance sweeper set with Close Combat, Night Slash, and Megahorn can be used, but it desperately needs Wobbuffet to set up properly and it has no priority to finish off faster sweepers. Lucario would be a far superior option in this regard.

Checks and Counters

Giratina and Giratina-O are Heracross's greatest counters thanks to their immense bulk, immunity to Close Combat, and resistance to Megahorn, although the latter can be 2HKOed by a Choice Banded Night Slash. Ho-Oh sports a quadruple resistance to Megahorn as well as a 2x resistance to Close Combat, and can easily OHKO Heracross with Brave Bird or Sacred Fire. However, Ho-Oh is OHKOed by Stone Edge and 2HKOed by Close Combat after taking Stealth Rock damage. Lugia can switch into Choice Scarf Heracross and stall it out with Reflect and Roost. Scizor can easily handle the Choice Scarf set due to its resistance to Megahorn and the ability to 2HKO Heracross with Bullet Punch. Furthermore, Scizor can OHKO Heracross with a Choice Band-boosted Bullet Punch after a Defense drop from Close Combat. Bullet Punch will also pick off SubSalac Heracross if the Substitute is not up. Finally, Wobbuffet can revenge any Choiced Heracross not locked into Megahorn.

Groudon's bulk and Fire Punch can make quick work of Heracross, usually surviving whatever Heracross throws at it. Rayquaza boasts resists to both of Heracross's main attacks, and can finish it off with a STAB Dragon-type attack or Extreme Speed if Heracross is SubSalac. Forretress can set up entry hazards against Choice Scarf Heracross as long as it avoids Close Combat. Faster Pokemon such as Choice Scarf Dialga, Palkia, Shaymin-S, and Jirachi can often make short work of Heracross. The former two can smash it with Fire Blast (or Surf in Palkia's case, should it be raining), Shaymin-S can OHKO with Air Slash, and Jirachi can flinch Heracross to death with Iron Head. However, none of these Pokemon will enjoy switching into Heracross's powerful moves and, with the exception of Shaymin-S, can lose to Choice Band Heracross one-on-one under certain circumstances.

As much as Heracross will enjoy Toxic Spikes at first, they will eventually wear down Heracross quickly, which means it is actually not a terrible idea to use them against it, especially if you have a solid Heracross counter to help neutralize the boost from Guts.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Power doubles on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
50
Accuracy
100%
PP
10
Breaks protection. Fails if target is not protecting.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
10
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
65
Accuracy
100%
PP
25
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
20
Accuracy
100%
PP
20
Target's item is lost and it cannot obtain another.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
85%
PP
10
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
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