Raises a random stat of the user or an ally by 2.
This move does not check accuracy.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
30% chance to paralyze the target.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
This move does not check accuracy.
More power the less HP the user has left.
Flies up on first turn, then strikes the next turn.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
Eliminates all stat changes.
Varies in power and type based on the user's IVs.
User cannot move next turn.
Target's item is lost and it cannot obtain another.
The last move the target used replaces this one.
User uses the target's last used move against it.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Power doubles if the user moves after the target.
User steals and eats the target's Berry.
Prevents moves from affecting the user this turn.
If a foe is switching out, hits it at 2x power.
Raises the user's Attack by 1 if hit during use.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Heals 50% HP. Flying-type removed 'til turn ends.
Effect varies with terrain. (30% paralysis chance)
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
10% chance to raise the user's Defense by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Causes the target to become confused.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
For 3-5 turns, the target can't use status moves.
If the user has no item, it steals the target's.
Target can't select the same move twice in a row.
Badly poisons the target.
20% chance to paralyze or burn or freeze target.
Lasts 3-6 turns. Active Pokemon cannot sleep.