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Darkrai

In-battle formes

HP:70
Attack:90
Defense:90
Sp. Atk:135
Sp. Def:90
Speed:125
Min (-ve nature, 0 IVs)229
Default286
Max Neutral349
Max Positive383
Max Neutral (+1)523
Max Positive (+1)574
Max Neutral (+2)698
Max Positive (+2)766
Uber
Nasty Plot383
Trick or Treat383
SubSalac383

Strategies

  • en
Formats:
  • Uber
Written by Ditto

Overview

With its incredible 125 base Speed—outsped by only a handful of Pokemon regularly seen in the Uber tier—and respectable 135 base Special Attack, this terror of twilight induces nighttime horrors throughout the land it travels. With Dark Void capturing opponents in its enveloping slumber 80% of the time and Nasty Plot raising an already impressive Special Attack, Darkrai is one of the most successful boosting sweepers in the Uber metagame. Darkrai's ability, Bad Dreams, deals damage to any sleeping Pokemon, allowing it to render opponents' Focus Sashes useless. On top of this, Darkrai's Dark typing grants it an immunity to Mirror Coat, allowing Darkrai to take on Wobbuffet extremely well.

Nasty Plot

Move 1
  • Nasty Plot
    Raises the user's Sp. Atk by 2.
    TypeDark
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 2
Move 3
  • Dark Pulse
    20% chance to make the target flinch.
    TypeDark
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
  • Substitute
    User takes 1/4 its max HP to put in a substitute.
    TypeNormal

Thanks to Darkrai's Speed and Dark Void's excellent accuracy (for a sleep-inducing move), it is often easy for Darkrai to set up at least one Nasty Plot. This skyrockets Darkrai's fair (by Uber standards) Special Attack to a frightening 738 in one turn. Using both Dark Pulse and Focus Blast gives Darkrai excellent neutral coverage resisted only by Heracross and Toxicroak. Even with only neutral damage, Darkrai hits hard with +2 Dark Pulse or Focus Blast. STAB Dark Pulse is the main attack, doing heavy damage with the possibility of flinching the opponent. While Focus Blast's accuracy is sometimes unnerving, it allows Darkrai to better handle Steel- and Dark-type Pokemon that resist Dark Pulse, including Tyranitar, Heatran, Dialga, and opposing Darkrai.

This Darkrai set can function superbly as either a lead or a late-game sweeper. When in the lead position, it is recommended that Darkrai has Focus Sash as its item, allowing it to survive attacks when an opponent's Lum Berry wakes it up. This will usually guarantee that a Pokemon is put to sleep. After this, Bad Dreams allows Darkrai to break the Focus Sash of Deoxys-A, Deoxys-S, and Froslass and then OHKO them with Dark Pulse. When using Darkrai as a late-game sweeper, Life Orb is recommended due to the increase in power and the lower chance of encountering Lum Berry. This will greatly increase Darkrai's damage output, while the recoil isn't devastating as long as you watch out for Choice Scarf and priority users.

Substitute can be used over Focus Blast for a mono-attacking Darkrai. While this does reduce Darkrai's coverage significantly, Substitute makes it easier for Darkrai to set up, as well as covering its weakness to faster Pokemon and priority attacks. Substitute also protects Darkrai from being crippled by Thunder Wave and serves as a bulwark against opposing Darkrai. Leftovers is the suggested item in conjunction with Substitute. Substitute and Focus Sash have no use together, and Substitute and Life Orb will wear away at Darkrai's HP too quickly for Darkrai to truly be effective.

Leftovers can be used instead of Life Orb for a late-game sweeper. Using Leftovers allows for Darkrai to restore HP and raise its survivability at the cost of some power. Leftovers helps one of Darkrai's most common problems: being revenge killed. This can be very crucial if you expect to frequently switch Darkrai in and out while trying to set up Nasty Plot throughout the game. Leftovers, as stated above, also works well with Substitute, helping Darkrai regain the HP it loses from creating Substitutes.

This set relies somewhat heavily on its ability to sleep opposing Pokemon, which means that Darkrai really does not like Sleep Talkers, such as Kyogre and Heracross. Because of these threats, Giratina-O and Calm Mind Giratina make good partners, since it is able to check and set up on Sleep Talk variants of both Heracross and Kyogre by resisting their standard attacks, as well as being able to counter the occasional Primeape that will try and ruin Darkrai's fun with its immunity to sleep. Teamwise, Giratina walls Heracross and Primeape, while Giratina-O can set up on either one locked into Close Combat and then proceed to sweep. Latias walls and sets up on any Sleep Talking Kyogre.

Darkrai is most vulnerable after Sleep Clause has been activated. Choice Scarf Palkia and Dialga can switch into Darkrai and OHKO with Draco Meteor. Choice Scarf Kyogre and Darkrai do the same with Surf and Focus Blast respectively. Life Orb Shaymin-S OHKOes Darkrai with Seed Flare after Stealth Rock damage. Although Mewtwo cannot switch into Dark Pulse or Substitute, it can revenge kill Darkrai by outspeeding it and has an 87% chance to OHKO Darkrai with Aura Sphere after Stealth Rock damage (guaranteed with Life Orb). Finally, Life Orb Scizor 2HKOes Darkrai with Bullet Punch, or OHKOes with U-turn, but keep in mind that a +2 Life Orb Focus Blast OHKOes Scizor after Stealth Rock damage. A Scizor of your own can switch into Choice Scarf Dialga and Palkia's Draco Meteors and any offensive Mewtwo without Fire Blast, and either Roost or U-turn (or Pursuit in Mewtwo's case). Wobbuffet destroys Choice Scarf Dialga and Palkia with Mirror Coat, while Encore can help Darkrai set up. Choice Scarf Dialga counters Shaymin-S with its quadruple Grass resistance, and it can switch into any of Scizor's attacks except Superpower and OHKO with Fire Blast. Latias handles Kyogre and can switch into a Choiced Darkrai's Focus Blast.

Trick or Treat

Move 1
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
Move 2
Move 3
  • Dark Pulse
    20% chance to make the target flinch.
    TypeDark
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power95 BP
    Accuracy100%

Trick Darkrai is truly a nasty surprise for its opposition, taking out one of Darkrai's biggest weaknesses, Sleep Talkers, while still giving it the potential to sweep. After crippling a Sleep Talker with Trick, Darkrai is free to put it to sleep with Dark Void. As Sleep Talk malfunctions with Choice Scarf, most of the time, Darkrai is capable of setting up a Nasty Plot or two assuming that the opponent is still slower than it after getting Tricked the Choice Scarf. STAB Dark Pulse is obvious and packs fairly decent coverage since no Pokemon is immune to it.

While Trick holds incredible potential, one must use it wisely, as misplaying Trick can make it easy for opponents to outplay Darkrai. Tricking an opposing Choice user will only lock Darkrai into Trick and keep it from setting up, as well as possibly giving Darkrai a worse Choice item (for its purposes), such as Choice Band. All forms of Arceus are immune to Trick and will lock Darkrai into Trick, giving Arceus a free turn to set up. It is important to note that Giratina-O, another popular Trick absorber in Ubers, cannot switch into Darkrai safely due to STAB Dark Pulse.

Trick Darkrai is an amazing lead; its Speed allows it to outpace Deoxys-S and Deoxys-A leads, either sleeping them with Dark Void, hitting them with Dark Pulse, or Tricking them so that they're stuck on one move, making them easy pickings for a Pokemon with Pursuit such as Scizor or Tyranitar. Yet despite these amazing qualities as a lead, Darkrai can still be used in late-game, where it holds more of a surprise. When used late-game, this Darkrai can use Dark Void to counter such things as Adamant Rock Polish Groudon and opposing Choice Scarf users that can often be extremely troublesome.

Ice Beam is the best coverage option for Choice Scarf Darkrai; it enables Darkrai to reliably revenge kill boosted Dragon Dance Rayquaza lacking Extreme Speed or locked into Outrage, as well as some other miscellaneous targets such as Salac Berry Garchomp. Focus Blast can be used over Nasty Plot, which allows for Darkrai to be more offensive and preserve its ability to Trick Choice Scarf onto a Pokemon for later in the game. Focus Blast can also help Darkrai deal with Choice Scarf Dialga and opposing Darkrai. While Focus Blast does give Darkrai better coverage, Nasty Plot is still recommended over it due to the fact that Darkrai is not as powerful without the aid of Life Orb or Nasty Plot. In addition, Darkrai is sometimes hard to switch in and as long as it still holds the Choice Scarf, Darkrai will be forced to switch in and out frequently in order to be truly useful.

A more offensive Choice Scarf Darkrai can be used with Ice Beam or Spacial Rend over Trick and Focus Blast instead of Nasty Plot. While offensive Choice Scarf Darkrai is often outclassed by Choice Scarf Mewtwo, it does have two things that Mewtwo doesn't: a fast Dark Void to sleep the opponent's Pokemon with, and the ability to beat Wobbuffet because of Darkrai's immunity to Mirror Coat.

When leading with Trick Darkrai, there are several leads who can give it problems. Choice Scarf Mewtwo will outspeed and OHKO Darkrai with Focus Blast, while other variants of Mewtwo will still be able to live through a Dark Pulse. Choice Scarf Shaymin-S can 2HKO Darkrai with Air Slash, which is particularly troublesome because of the flinch chance. Scarf Darkrai's biggest problem is the various leads that rely on Lum Berry or Chesto Berry to absorb Dark Void. A specially defensive Tyranitar with Lum Berry can live through Focus Blast and OHKO Darkrai with Superpower. In a similar vein, a lead Scizor with Lum Berry can OHKO Darkrai with U-turn, and a lead Kyogre with Lum Berry can also OHKO Darkrai with Surf. Both Dialga and Groudon often carry a combination of Lum Berry and Thunder Wave when leading to cripple Darkrai. Support Dialga can be a very useful Pokemon to use with Trick Darkrai, because Dialga resists both Shaymin-S's Air Slash and Scizor's U-turn. Dialga can also help set up Stealth Rock, which will help the rest of team in sweeping. A Bulk Up Dialga can also switch into Kyogre's Surf and set up. Support Groudon is another excellent choice as a teammate, as it not only absorbs Thunder Wave from opposing leads, but it also destroys Tyranitar. Wobbuffet can switch into a Choice Scarf Mewtwo's Focus Blast and 2HKO it with Mirror Coat. Scizor can also survive a Focus Blast from Mewtwo and OHKO Mewtwo with U-turn. Scizor also has the benefit of being able to do a serious amount of damage to lead Tyranitar as long as Scizor avoids a Fire-type attack. Finally, Blissey can easily switch into lead Kyogre and wall its entire moveset.

SubSalac

Move 1
Move 2
Move 3
  • Dark Pulse
    20% chance to make the target flinch.
    TypeDark
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
  • Dark Void
    Causes the foe(s) to fall asleep.
    TypeDark
    Accuracy80%

Since Nasty Plot Darkrai is a huge threat in the Uber metagame, people often deal with it by revenge killing it with faster Pokemon such as Mewtwo and Choice Scarf Palkia / Dialga. By making use of Substitute and Salac Berry, Darkrai has a better chance to avoid this. Simply Substitute when you need to until the Salac Berry activates. When you have the chance, Darkrai can safely Nasty Plot while behind a Substitute. As well as helping Darkrai achieve the Salac Berry boost, Substitute also protects Darkrai from Choice Scarf and priority users that often switch in to revenge kill it. After the boost from Salac Berry, Darkrai will outrun just about everything except Choice Scarf Shaymin-S, Mewtwo, and Deoxys-S, while still retaining the ability to switch moves. With STAB Dark Pulse and Focus Blast, you'll still find it to be a quite fearsome sweeper.

The 30 HP IVs makes Darkrai's HP stat divisible by 4. This allows Salac Berry to activate after 3 Substitutes and still gives Darkrai 70 HP to hold on with, which is useful for surviving a Shadow Sneak from Giratina-O.

Focus Blast can also be replaced with Dark Void to sleep potential counters that Focus Blast would normally cover, such as Scizor and Dialga, and allow for more free turns to set up while your opponent is sleeping. Without Dark Void, Darkrai will have serious issues with Choice Band Scizor. If Darkrai lacks Focus Blast, specially defensive Tyranitar will give Darkrai serious issues after Sleep Clause has been activated, as even a +6 Dark Pulse will only do 39% maximum to Careful 252 HP / 200 SpD Tyranitar. Meanwhile, the same Tyranitar with 56 Attack EVs and a Choice Band will easily break Darkrai's Substitutes with either Stone Edge or Earthquake. Finally, Sand Stream will make Darkrai's life even shorter, chipping away 6.25% of its HP per turn. Because of these issues, Support Groudon is an excellent teammate for this Darkrai. Groudon will be able to demolish Tyranitar with its STAB super effective Earthquakes, and will do serious damage to Scizor.

After Darkrai's Substitute is broken, it is even more susceptible to priority or extremely fast Choice Scarf users. After taking Stealth Rock damage and getting one Substitute broken, Darkrai is in the KO range of Choice Band Scizor's Bullet Punch. Scizor also has the capability of stopping Darkrai's sweep with Bullet Punch after its Salac Berry has been activated and its Substitute broken. Deoxys-A, Rayquaza, and Lucario can also stop Darkrai's sweep in the same manner with Extreme Speed. Giratina-O makes an excellent teammate as it is able to take Bullet Punches aimed at Darkrai pretty well and is immune to Extreme Speed. The mixed attacking spinblocker set is able to take Bullet Punches from Scizor and outspeed Adamant Lucario, while dealing heavy damage with either Hidden Power Fire or Earthquake. It can also outspeed Adamant Rayquaza and OHKO with either Draco Meteor or Outrage, and can OHKO Deoxys-A with Shadow Sneak. Both Choice Scarf Mewtwo and Choice Scarf Shaymin-S have the potential to end Darkrai's sweep after it has used Salac Berry and had its Substitute broken, thanks to their higher Speed. Metagross can take care of Choice Scarf Shaymin-S for Darkrai, thanks to its resistance to both of its STAB attacks and Clear Body; Metagross can then slam it with Meteor Mash. Choice Scarf Mewtwo is easily dealt with by Wobbuffet, who can switch into the Choiced Fighting-type move and beat Mewtwo with Mirror Coat. Wobbuffet also has the bonus of being able to set up Darkrai thanks to its move combination of Encore and Shadow Tag.

Other Options

Calm Mind can be used over Nasty Plot in order to boost both Special Attack and Special Defense, but this is discouraged. Besides access to Dark Void to help it set up, as a Calm Mind sweeper Darkrai is completely outclassed by Mewtwo, who has higher HP, Special Attack, and Speed along with identical defenses. It is also outclassed by Arceus-Dark, who has better HP and defenses in exchange for a lack of Dark Void and less Speed. Arceus-Dark also has Judgment, which is a stronger STAB move than Dark Pulse.

Taunt can be used over Focus Blast in order to counter Sleep Talkers. This removes one of Darkrai's biggest weaknesses, giving it at least one more turn to use Nasty Plot. While it does allow Darkrai to cripple Sleep Talkers switching in on Dark Void, Taunt also takes up a valuable move slot that Darkrai often cannot handle parting with. If using Taunt over Focus Blast, Darkrai becomes vulnerable to other Darkrai, Dialga, Scizor, as well as Arceus-Dark and Arceus-Steel, all of whom can take a boosted Dark Pulse with relative ease.

Lum Berry can be used for Nasty Plot Darkrai instead of any of the listed items. Lum Berry allows a lead Darkrai to take sleep from opposing Darkrai or Pokemon that try to cripple it with Thunder Wave. Lum Berry can also be used in conjunction with Substitute to better prevent status. This helps most against Trick or Treat lead Darkrai who will be locked into Dark Void and will be forced to switch out once the Substitute is set up.

A Swords Dance set can be used if you are looking for a physical sweeper as well as a surprise. When using Swords Dance it is recommended that Darkrai have an Adamant nature with 252 Atk / 4 SpD / 252 Spe EVs, along with Life Orb as Darkrai's held item. This optimizes Darkrai's Attack, while still giving it enough Speed to tie with max Speed Hidden Power Fire Latios and Latias. The moves are very similar to those of the Nasty Plot set, swapping out Nasty Plot, Dark Pulse, and Focus Blast for Swords Dance, Sucker Punch, and Brick Break. Sucker Punch allows Darkrai to make up for its lower Speed stat with its priority and STAB, while Brick Break is used for coverage. While the damage calculations look impressive and the set has a definite surprise factor, relying on Sucker Punch as Darkrai's main move will often disappoint.

Checks and Counters

Darkrai's only true counters are sleep absorbers who can switch into Dark Void and stop Darkrai from setting up. Sleep Talkers are the most common sleep absorbers, and the best one to take on Darkrai is Kyogre. Kyogre can switch in and absorb the sleep and fails to be 3HKOed without Stealth Rock. Kyogre is then able to either set up with Calm Mind or do 92.2% - 108.9% to Darkrai with Surf, leaving Darkrai able to only attack once because of Life Orb recoil. Sleep Talk Heracross can also absorb Dark Void, and not only still able to attack through Sleep Talk, but gains the Guts boost through the sleep status. Heracross also resists both of Darkrai's attacks while both of its Fighting- and Bug-type STAB are super effective against Darkrai. Other Sleep Talkers such as Giratina and Dialga are not as effective as they are afraid of taking a Dark Pulse or Focus Blast respectively. Other Pokemon that are immune to sleep, such as Primeape and Manaphy in the rain, can switch in on Darkrai's Dark Void. Choice Scarf Primeape can switch in and hit Darkrai with either a U-turn or STAB Close Combat, which will both hurt Darkrai significantly, but has no other real uses in the Uber metagame. Manaphy is also immune to sleep, but still takes Darkrai's hits relatively hard. Both bulky and offensive Calm Mind Manaphy fail to OHKO Darkrai with Surf in the rain, while Darkrai can 3HKO bulky and 2HKO offensive Manaphy with an unboosted Dark Pulse.

Darkrai is difficult to handle before Sleep Clause has taken effect. Once activated, however, Arceus-Fighting becomes the closest thing to a true counter to Darkrai that exists. It is only 3HKOed by +2 Dark Pulse and can take a +2 Focus Blast, and can OHKO Darkrai with a super effective Judgment. Darkrai's only chance to win outside of critical hits is to Nasty Plot on the switch and use Dark Pulse first, hoping for a flinch, followed by a Focus Blast. However, without the ability to sleep opposing Pokemon, Darkrai can be revenge-killed by any hard-hitting Pokemon that is faster than it. This includes Deoxys-A, Mewtwo, Palkia / Dialga holding a Choice Scarf, and Pokemon with strong priority attacks, such as Scizor, Arceus, and Rayquaza. Ho-Oh also checks Darkrai well if it doesn't have to worry about Dark Void. Thanks to Ho-Oh's massive Special Defense, it does not fear a boosted Dark Pulse from Darkrai as much as other Pokemon and can retaliate with a powerful Brave Bird that can OHKO.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
80%
PP
10
Causes the foe(s) to fall asleep.
 
Power
Accuracy
80%
PP
20
For 4-7 turns, disables the target's last move.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
60
Accuracy
100%
PP
5
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
Accuracy
100%
PP
15
For 5 turns, the target's item has no effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
20
Accuracy
100%
PP
20
Target's item is lost and it cannot obtain another.
 
Power
130
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
85%
PP
20
20% chance to confuse the target.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
100
Accuracy
95%
PP
5
High critical hit ratio.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
80
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
Accuracy
100%
PP
20
For 3-5 turns, the target can't use status moves.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
75%
PP
15
Burns the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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