Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Zapdos

In-battle formes

HP:90
Attack:90
Defense:85
Sp. Atk:125
Sp. Def:90
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
OverUsed
Physically Defensive264

Strategies

  • en
Formats:
Written by Gamer1234556

Overview

Though Zapdos competes with Rotom-W, it has several notable traits that separate it. Zapdos can threaten Ferrothorn while also checking Breloom and Scizor due to its access to Heat Wave. Its access to reliable recovery in Roost grants it much more longevity than Rotom-W, despite its vulnerability to Stealth Rock and sand. These traits allow it to see some use on sand teams as a Ground-immune Volt Switch user with good longevity. However, despite these promising traits, Rotom-W is generally used over Zapdos due to its Stealth Rock neutrality and resistance to Water- and Ice-type moves, allowing it to check Pokemon like Keldeo and Mamoswine. Zapdos also frequently gets forced out by strong special attackers like Latios, Alakazam, Reuniclus, Thundurus-T, and Volcarona. Outside of sand teams, Zapdos faces heavy competition with Thundurus-T, who is faster, stronger, and is immune to Electric courtesy of Volt Absorb.

Physically Defensive

Move 1
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Discharge
    30% chance to paralyze adjacent Pokemon.
    TypeElectric
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 3
Move 4
  • Heat Wave
    10% chance to burn the foe(s).
    TypeFire
    CategorySpecial
    Power100 BP
    Accuracy90%

Moves

Volt Switch allows Zapdos to preserve momentum while keeping bulky Water- and Flying-types at bay. However, Discharge better threatens Skarmory and Jellicent since they cannot recover their health as safely as they would from taking a Volt Switch. Discharge also comes with the benefit of being able to paralyze checks like Latios, Tyranitar, and Kyurem-B. Heat Wave threatens Ferrothorn, Breloom, Scizor, and Excadrill, while Hidden Power Ice covers Garchomp, Landorus-T, Gliscor, and Dragonite.

Set Details

The given EV spread allows Zapdos to survive Latios's unboosted Draco Meteor and Keldeo's rain-boosted Surf after Stealth Rock and outspeed Jolly Breloom and Cloyster. The Defense EVs hit a jump point and let Zapdos answer physical attackers like Scizor and Breloom reliably.

Team Options

Zapdos fits well on sand teams due to its ability to handle common physical attackers found on hyper offense that give sand teams trouble. Tyranitar appreciates Zapdos pivoting it in against Latios and Reuniclus with Volt Switch to more safely Pursuit trap them, while Zapdos covers Breloom, Scizor, Excadrill, and Ferrothorn. Additionally, Tyranitar can set up Stealth Rock to wear down Zapdos's checks. While Hippowdon doesn't benefit from Volt Switch pivoting the same way Tyranitar does, it does check Tyranitar, Thundurus-T, and Terrakion. Excadrill can keep Stealth Rock off the field with Rapid Spin, allowing Zapdos to consistently check Breloom, Scizor, and opposing Excadrill. Gastrodon forms a solid defensive core with Zapdos, as it appreciates Zapdos's ability to check Breloom and Ferrothorn, while it can check Tyranitar, Keldeo, and Thundurus-T. Heatran forms a solid defensive core with Zapdos, able to set Stealth Rock, cripple Tyranitar with burn or poisonToxic, and check Dragon-types like Latios and Kyurem-B, while Zapdos checks Breloom. Ferrothorn checks Dragon- and Water-types like Kyurem-B, Latios, and Starmie, sets entry hazards, and can remove Leftovers from checks like Heatran with Knock Off. Latios checks Keldeo and Thundurus-T, can act as a backup check against Breloom, and is able to keep other faster threats in check with a Choice Scarf set, while Zapdos checks Scizor and pivots it in with Volt Switch. Jellicent checks offensive Fire- and Water-types like Heatran and Keldeo, burns checks like Tyranitar with Will-O-Wisp, and appreciates Zapdos's ability to check Pokemon like Breloom and Gliscor.

Other Options

Toxic cripples checks like Gastrodon, Tyranitar, Latios, and Thundurus-T. However, it forces Zapdos to give up Heat Wave or Hidden Power Ice, both of which are important to check what it's supposed to. A Substitute + Roost set may seem appealing to punish switches and PP stall Pokemon like Tyranitar, but, like Toxic, Zapdos would have to give up crucial coverage. An offensive set can act like Thundurus-T with better defensive utility. However, it's not worth using since it's weaker, slower, and has worse coverage than Thundurus-T while giving up Zapdos's main niche of checking strong physical attackers.

Checks and Counters

Residual Damage: Stealth Rock wears Zapdos down and puts it into range of attacks it could otherwise survive, like Tyranitar's Crunch. Zapdos is also vulnerable to status, particularly poison and burn, from Pokemon like Heatran, Jellicent, and Rotom-Wash, which exacerbates Zapdos's inability to passively heal under sand.

Ice-type Attacks: Kyurem-B, Mamoswine, and Cloyster force Zapdos out with their STAB attacks and use it switching out to set up Substitute and Shell Smash. However, Kyurem-B has to be wary of Discharge's paralysis chance, Mamoswine can't take too many Heat Waves, and Cloyster is OHKOed by both Volt Switch and Discharge.

Ground-Types: Gastrodon blocks Volt Switch, takes minimal damage from Hidden Power Ice, has reliable recovery, and can cripple Zapdos with Toxic and burn. Seismitoad similarly walls Zapdos but doesn't have reliable recovery, meaning it can get overwhelmed over the course of a game. Excadrill, Gliscor, Garchomp, and Landorus-T all have to be wary of Zapdos's coverage but can block Volt Switch.

Strong Special Attackers: Strong special attackers like Latios, Reuniclus, Alakazam, Keldeo, Volcarona, and Thundurus-T can come in and force Zapdos out, using it as an opportunity to set up or cripple whatever teammate switches in with Trick and status.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
15
-1 evasion; clears target side's hazards/screens.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
80
Accuracy
100%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
30
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
100
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
85%
PP
40
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
60
Accuracy
100%
PP
10
User and foe fly up turn 1. Damages on turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
30
For 4 turns, allies' Speed is doubled.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
Loading...