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Volcarona

In-battle formes

HP:85
Attack:60
Defense:65
Sp. Atk:135
Sp. Def:105
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
Doubles
Quiver Dance299

Evolutions

Strategies

  • en
Formats:
Written by ryo yamada2001

Quiver Dance

Move 1
Move 2
  • Heat Wave
    10% chance to burn the foe(s).
    TypeFire
    CategorySpecial
    Power100 BP
    Accuracy90%
Move 3
  • Bug Buzz
    10% chance to lower the target's Sp. Def by 1.
    TypeBug
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
  • Volcarona is a fringe setup sweeper with high offensive stats and decent coverage; however, it is weak without boosts, requires dedicated support to set up, is prone to opposing speed control, and is walled by a number of common threats, such as Jellicent and Heatran. Furthermore, Volcarona's typing leaves it extremely vulnerable to rain, Excadrill in sand, and Stealth Rock, making it often more trouble than is worth.

  • Quiver Dance is Volcarona's main niche, as even a single boost amplifies its already notable offensive stats to great heights, puts its Speed tier above Adamant Choice Scarf Landorus-T's, and lets it survive Dragon Gem Latios's Draco Meteor. Heat Wave hits much of the metagame for neutral damage and OHKOes common Steel-types such as Excadrill, Scizor, and Genesect. It is especially fearsome at +1, where it can OHKO Metagross and 2HKO bulky neutral foes such as Thundurus and Landorus-T. Bug Buzz is Volcarona's best way of hitting foes that resist or shrug off Fire-type attacks: it OHKOes Latios and 2HKOes Cresselia, Tyranitar, and Gothitelle.

  • Lum Berry grants a one-time insurance and a setup opportunity against Thundurus's Thunder Wave and Amoonguss's Spore, both of which stop Volcarona from sweeping. Bug Gem guarantees an OHKO on Cresselia, Gothitelle, and Tyranitar with +1 Bug Buzz, as well as granting it an additional single-target nuke option.

  • Volcarona thrives late-game once its checks are wittled down or removed, but setup opportunities are more limited due to Stealth Rock. Because Volcarona often has to take Stealth Rock damage, it favors setup opportunities against harmless foes such as Cresselia and Ferrothorn or in situations where a teammate can guarantee Volcarona's safety, such as with Fake Out or Rage Powder.

  • Amoonguss is a natural teammate for Volcarona, as it can redirect moves that would cripple Volcarona such as Thunder Wave and Genesect's Extreme Speed, and, more importantly, keeps it from being statused by Thundurus and opposing Amoonguss. Dark- and Electric-types such as Tyranitar and Thundurus beat Jellicent, which resists both of Volcarona's STAB attacks, with Tyranitar also disrupting rain and matching up well into Heatran. Bisharp beats Jellicent, and Defiant deters the common Stealth Rock setter Landorus-T from coming onto the field. Defiant Thundurus is able to do the same, with Superpower also beating Heatran. Water- and Fighting-types such as Jellicent and Conkeldurr also beat Heatran, which is as good as immune to Volcarona's attacks. Scrafty and Hitmontop provide Volcarona with Intimidate and Fake Out support to weaken Tyranitar and Excadrill and generate free setup turns for Volcarona, with the latter answering rain and Rock Slide with Wide Guard, and it sometimes runs Rapid Spin to remove Stealth Rock. Volcarona is also commonly paired with powerful wallbreakers such as Dragon Gem Latios and Choice Band Kyurem-B, as they punch holes in teams for it to clean up later.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
80
Accuracy
100%
PP
10
50% chance to raise the user's Sp. Atk by 1.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
60
Accuracy
100%
PP
25
10% chance to burn the target. Thaws user.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
40
Accuracy
100%
PP
35
Power doubles during Bounce, Fly, and Sky Drop.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
100
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
120
Accuracy
70%
PP
10
30% chance to confuse target. Can't miss in rain.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
30
Accuracy
100%
PP
15
Destroys the foe(s) Berry.
 
Power
20
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
95%
PP
40
Lowers the foe(s) Speed by 1.
 
Power
30
Accuracy
100%
PP
20
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
75%
PP
15
Burns the target.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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