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Typhlosion

In-battle formes

HP:78
Attack:84
Defense:78
Sp. Atk:109
Sp. Def:85
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
RarelyUsed
Choice Specs328
Choice Scarf328
Sunny Day328

Evolutions

Strategies

  • en
Formats:
Written by col49

Overview

In a tier occupied by powerful Fire-types such as Entei and Moltres, Typhlosion naturally has a bit of trouble finding a place on a team. Sporting the same well-rounded statistics as its brethren, Typhlosion is by no means frail, although a weakness to Stealth Rock and several common attacking types detract from this. However, Typhlosion has a few aces up its sleeve that allow it to distinguish itself from its fellow Fire-types. Its movepool holds some hidden gems, including the potent Eruption, which offers Typhlosion a much-needed powerful STAB attack. Of course, that's not to say that Typhlosion is weak by any means. A high base 109 Special Attack supported by a respectable base 100 Speed allows Typhlosion to hit hard and fast and lends it to serving as a powerful Choice item user, among other options. While certainly no one-man army, a properly supported Typhlosion is capable of laying all manner of destruction in its wake.

Choice Specs

Move 1
  • Eruption
    Less power as user's HP decreases. Hits foe(s).
    TypeFire
    CategorySpecial
    Power150 BP
    Accuracy100%
Move 2
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Whilst wielding Choice Specs, Typhlosion becomes one of the most dangerous immediate special attackers in the tier. A maximum power Eruption being fired off 475 Special Attack is nothing to scoff at; it's even capable of beating bulky Pokemon such as Druddigon and Poliwrath with Stealth Rock in play. Of course, while ideal, Typhlosion can't always remain at full HP, so Fire Blast ensures that it retains a usable STAB move outside of such a scenario. Additionally, when Typhlosion is worn down enough, Blaze can supplement Fire Blast's power to the point where the drop in Base Power is almost unnoticeable. Focus Blast offers respectable neutral coverage alongside Typhlosion's Fire-type attacks, hitting Rock-types and dedicated special walls such as Clefable and Regirock for super effective damage. Lastly, Hidden Power allows Typhlosion to round off its coverage or even reinforce it. Hidden Power Grass hits bulky Water-types such as Slowking and Lanturn hard while offering a more accurate method to hit Rock-types. Hidden Power Rock hits Fire-types for super effective damage, allowing it to hit Pokemon such as Entei hard as it tries to switch in.

Considering the fact that Choice Specs Typhlosion excels against slower, bulkier teams, a Modest nature is not out of the question, allowing it to push through defensive Pokemon more efficiently. However, when doing so, Typhlosion is outsped by Pokemon such as Moltres, Rotom, and Lilligant, and risks a Speed tie with Adamant Entei, and this should be taken into account when doing so. Even so, a Timid nature is usually more than enough, as can be observed in its damage:

  • Eruption vs. 4/0 Kabutops 41.6 - 48.85%
  • Eruption vs. 4/0 Entei 55.25 - 65.22%
  • Eruption vs. 4/0 Moltres 57.94 - 68.22%
  • Eruption vs. 252/4 Poliwrath 45.83 - 53.9%
  • Eruption vs. 252/0 Druddigon 49.44 - 58.37%

Flamethrower is an available option over Fire Blast, the choice boiling down to the long-standing power versus accuracy debate.

More so than most of its Fire-type brethren, Typhlosion needs Rapid Spin support to function, ensuring the most powerful Eruption possible. Kabutops stands out as a natural partner, maintaining a solid offensive presence while reliably spinning, with each appreciating the other's ability to lure in bulky-Water-types and wear them down. Moreover, Kabutops lures in bulky Grass-types such as Tangrowth, which Typhlosion can in turn threaten with its STAB attacks. As Typhlosion is hard-pressed to outpace faster teams, paralysis support can help Typhlosion burn through teams. Rotom-C and Ferroseed both make solid partners in this right, covering up Typhlosion's weaknesses well, with the former being able to maintain offensive momentum with Volt Switch and the latter being able to set up hazards on an assortment of Pokemon Typhlosion lures in.

Choice Scarf

Move 1
  • Eruption
    Less power as user's HP decreases. Hits foe(s).
    TypeFire
    CategorySpecial
    Power150 BP
    Accuracy100%
Move 2
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Though inferior to the Choice Specs set, with access to a powerful STAB Eruption and strong offensive stats, Choice Scarf Typhlosion makes for a useful revenge killer and late-game sweeper. Eruption is naturally the crux of the set, allowing Typhlosion to hit everything that doesn't resist it for respectable damage. Of course, Fire Blast's consistent damage remains important to Typhlosion's success, allowing it to perform even at low HP. Focus Blast offers respectable neutral coverage alongside Typhlosion's STAB moves, punishing Rock-types such as Kabutops and Omastar should they try to switch in on a predicted Fire-type attack. Hidden Power Rock rounds off Typhlosion's coverage, allowing it to hit Fire-type Pokemon hard, as well as allowing Typhlosion to consistently knock out incoming Aerodactyl. It should be noted, though, that it doesn't hit nearly as hard as the Choice Specs set, and will thus get worn down much more easily by entry hazards due to the need to switch out more often.

A Modest nature can be utilized to hit harder, although losing the ability to outpace Timid Lilligant after a Quiver Dance is pretty detrimental to Typhlosion's ability as a revenge killer. In terms of alternative moves, Flamethrower offers a more accurate option to Fire Blast, although without an item boosting its Special Attack, Typhlosion really appreciates the extra power. Hidden Power Grass can be utilized over Hidden Power Rock to hit bulky Water-types hard, but it should be noted that targets such as Slowking and Lanturn need to be worn down quite significantly before being threatened by this move.

In order to retain Typhlosion's HP and Eruption's power, a Rapid Spin user is necessary to Typhlosion's success. Kabutops and Cryogonal are both apt partners for the task. Because it lacks the immediate power to break through bulky resistances, Typhlosion thoroughly appreciates dedicated hazard support to wear down bulky Water- and Dragon-types that switch into it. Ferroseed, Druddigon, and Qwilfish all make solid examples of such partners, setting up Stealth Rock or Spikes on common Typhlosion checks. However, certain dedicated special walls such as Slowking are capable of walling Typhlosion even with hazard support, making powerful Pursuit users such as Escavalier and Spiritomb good partners for trapping such threats.

Sunny Day

Move 1
  • Sunny Day
    For 5 turns, intense sunlight powers Fire moves.
    TypeFire
Move 2
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Solar Beam
    Charges turn 1. Hits turn 2. No charge in sunlight.
    TypeGrass
    CategorySpecial
    Power120 BP
    Accuracy100%
Move 4

While often seen utilizing a Choice item, by utilizing Sunny Day, Typhlosion can put holes in some of its more conventional checks and counters, while also supporting Sunny Day teams. Fire Blast offers Typhlosion a powerful STAB attack that gets further boosted by the presence of sun, even dealing respectable damage to Pokemon such as Druddigon. Common switch-ins to Typhlosion, such as Slowking and Lanturn, find the tables turned as their Water-type STAB moves are reduced in power, and Typhlosion can respond with a powerful Solar Beam. Hidden Power Rock ties everything together, allowing Typhlosion to hit opposing Fire-types hard, preventing Pokemon such as Moltres from burning turns of Sunny Day (pun intended).

Flamethrower can be utilized in the place of Fire Blast for a STAB move, should accuracy be more important than extra power. Heat Rock is an option over Life Orb and allows Typhlosion to prolong the Sunny Day for an additional 3 turns, although the drop in power is very noticeable when met with Pokemon such as Slowking and Druddigon. Due to the nature of the set, Chlorophyll sweepers such as Victreebel and Sawsbuck are excellent partners for Typhlosion, taking advantage of the Sunny Day by setting up and wearing down each other's prospective checks and counters. Sunny Day supporters such as Uxie and Regirock both present solid support for Typhlosion, offering not only respectable checks to opposing Fire-types, but also Stealth Rock and Sunny Day, allowing Typhlosion to sweep more effectively. Rapid Spin support is obviously thoroughly appreciated for keeping Typhlosion alive and kicking, making Cryogonal an excellent partner, being immune to Ground-type attacks aimed at Typhlosion and capable of threatening Dragon-types with it's STAB Ice Beam, while providing the obvious Rapid Spin support.

Other Options

With most of its attacking options restricted to what's already been stated, Typhlosion's remaining possibilities are quite sparse. Substitute can be utilized to minimize prediction and get down to Blaze range more safely, although aside from this it accomplishes very little in terms of surmounting Typhlosion's standard set of checks and counters. Will-O-Wisp is a neat option capable of safely crippling a handful of Typhlosion's common switch-ins, although there is rarely a time where Typhlosion wouldn't rather be attacking outright. With access to a couple of physical moves such as Earthquake and Wild Charge, Typhlosion can overcome select counters such as Slowking and Lanturn with proper prediction, although in the end the same can be accomplished with Choice Specs and the same prediction abilities without starkly reducing Typhlosion's overall usefulness.

Checks and Counters

As one would imagine, entry hazards, notably Stealth Rock, are Typhlosion's undisputed bane, ruining its Eruption and generally wearing it down before it can accomplish much. Regirock and its high Special Defense can take a few Eruptions, setting up Stealth Rock in the process. Bulky Altaria can shrug off Eruptions as well and recover the damage through Roost, though it must be careful of Hidden Power Rock. Moreover, bulky Water-types such as Slowking and Lanturn take very little from all but Choice Specs Hidden Power Grass and Solar Beam and can cripple it with paralysis in return. Additionally, regardless of variant, priority, such as Kabutops's Aqua Jet and Entei's Extreme Speed, keeps Typhlosion in check throughout the match. In more specific cases, the Choice Scarf set can be managed by defensively oriented Pokemon such as Druddigon and Clefable, which take very little damage from all but the inaccurate Focus Blast. In a similar vein, naturally bulky Pokemon such as Gallade can take any given hit and hit back hard in return. While Choice Specs has a few less conventional counters, it is much more vulnerable to being revenge killed, with Pokemon such as Aerodactyl, Galvantula, and Scolipede being capable of outpacing and knocking it out.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
150
Accuracy
100%
PP
5
Less power as user's HP decreases. Hits foe(s).
 
Power
80
Accuracy
100%
PP
30
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
50
Accuracy
100%
PP
10
Use with Grass or Water Pledge for added effect.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
70
Accuracy
100%
PP
15
Damages Pokemon next to the target as well.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
60
Accuracy
100%
PP
25
10% chance to burn the target. Thaws user.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
30
Accuracy
100%
PP
15
Destroys the foe(s) Berry.
 
Power
100
Accuracy
50%
PP
5
100% chance to burn the target.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn adjacent Pokemon.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
20
Attack changes based on terrain. (Earthquake)
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
50
Accuracy
100%
PP
35
No additional effect.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
75%
PP
15
Burns the target.
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