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Rotom-Wash

In-battle formes

HP:50
Attack:65
Defense:107
Sp. Atk:105
Sp. Def:107
Speed:86
Min (-ve nature, 0 IVs)159
Default208
Max Neutral271
Max Positive298
Max Neutral (+1)406
Max Positive (+1)447
Max Neutral (+2)542
Max Positive (+2)596
Doubles
Bulky Attacker208
Choice Specs208
Choice Scarf (Modest)271
Choice Scarf (Timid)298

Strategies

  • en
Formats:
Written by Audiosurfer

Overview

Rotom-W manages to stand out as a premier Water-type in yet another tier thanks to its great typing, bulk, offenses, and ability. Its dual STAB moves coming off of its base 105 Special Attack stat allow it to threaten common Pokemon in weather teams, and from a defensive standpoint, its typing in tandem with its good bulk allows it to check dangerous Pokemon such as Heatran and Kingdra. Its ability in Levitate is the icing on the cake, allowing it to both easily check and partner well with Earthquake users such as Excadrill and Landorus. Sadly for Rotom-W, however, it faces competition from other Electric-types in the tier, most notably Zapdos and Thundurus, who are more powerful and have cooler support options such as Tailwind and priority Thunder Wave. Thankfully, however, Rotom-W's access to Hydro Pump gives it a niche these other threats do not have, allowing it to maim the Ground-types looking to absorb an Electric-type attack. All in all, Rotom-W is a top tier threat that every team should be prepared for.

Bulky Attacker

Move 1
  • Hydro Pump
    No additional effect.
    TypeWater
    CategorySpecial
    Power120 BP
    Accuracy80%
Move 2
Move 3
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

With this set, Rotom-W makes an excellent offensive support Pokemon and can use its good bulk and offensive power to check powerful Pokemon such as Excadrill, Kingdra, and Tyranitar. Hydro Pump is a great attacking move here, as it is very powerful and has excellent neutral coverage. It also decimates Ground-types and Tyranitar, both of which wouldn't mind taking a Thunderbolt. The fact that it gets a boost under rain allows Rotom-W to be both a nice rain partner and an even better rain check. Thunderbolt is a nice secondary STAB move, mauling the bulky Water-types that would otherwise not be threatened by Rotom-W. Thunderbolt also gives Rotom-W a more accurate attacking option than Hydro Pump. Thunder Wave is used here in order to cripple faster Pokemon and allow Rotom-W to better support its team. It is also nice to give Rotom-W a way to hit Pokemon that otherwise would not be very threatened by it, such as Latios. Will-O-Wisp is nice to cripple physical attackers, but paralysis is generally a more useful status condition.

Sitrus Berry is the main item on this set because it helps boost Rotom-W's survivabiity, allowing it to continue to be a threat to the opponent as well as granting it the ability to take multiple hits in a single turn when needed. Alternatively, Rotom-W may hold a Water Gem or an Electric Gem to power one of its STAB moves to net quicker KOs. The investment in bulk is used to let Rotom-W survive a Life Orb-boosted Giga Drain from Ludicolo and either cripple it with paralysis or hit it with a Thunderbolt; the rest of the EVs are invested in Rotom-W's Special Attack to allow it to hit the things it checks for solid damage. Hidden Power Grass is a nice option to hit Gastrodon, which is otherwise a huge problem for this set. However, the loss of a support move can hamper Rotom-W's effectiveness. Thunder is a nice option in rain to grant Rotom-W more power, but its accuracy is shaky outside of rain, which can be a problem. Another option for this set is Discharge, as it gives Rotom-W a spread move with a nice paralysis chance. However, there is a noticeable drop in power between it and Thunderbolt, and the fact that it can also hit your partner can be a huge problem as it either forces Rotom-W's partner to Protect or forces you to pair Rotom-W with a Pokemon with an immunity to Electric-type attacks.

Because Rotom-W is vulnerable to Grass- and Dragon-types that don't mind its attacks, Pokemon that can handle them such as Scizor and Abomasnow make for great partners. Scizor resists both Grass- and Dragon-type moves and can damage their users heavily with its Technician-boosted attacks. Abomasnow's STAB Blizzards can easily threaten both Grass- and Dragon-types, and it can also take care of Gastrodon with Giga Drain, making it another good choice. Other good partners include Hitmontop for its Intimidate support, Latios for its ability to outspeed other Dragon-types and beat Grass-types, and Tornadus for outspeeding all common Dragon-types and decimating things that can threaten Rotom-W with a Flying Gem-boosted Acrobatics. Pokemon such as Garchomp and Landorus can also be effective partners, as they appreciate Rotom-W's ability to check rain as well as its paralysis support; they also don't have to worry about hitting Rotom-W with Earthquake thanks to its Levitate ability.

Choice Specs

Move 1
  • Hydro Pump
    No additional effect.
    TypeWater
    CategorySpecial
    Power120 BP
    Accuracy80%
Move 2
Move 3
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy70%
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
Move 4

With Choice Specs and maximum Special Attack investment, Rotom-W's Special Attack reaches a whopping 509, letting it dish out serious pain to just about anything it attacks. Hydro Pump is the main STAB attack here, and it is a great move to be locked into thanks to its great coverage and high power, which lets it heavily damage Pokemon such as Tyranitar and Scizor. Thunderbolt is the secondary STAB move and has nice coverage with Hydro Pump, eliminating pesky Water-types such as Jellicent and Suicune that don't mind a Hydro Pump. It also allows Rotom-W to be locked into a more reliable STAB move and not have to risk Hydro Pump's 80% accuracy. Thunder might seem like a strange option alongside Thunderbolt, but it serves an important purpose. Even if you are using Rotom-W outside of rain, Thunder is necessary to net important KOs against common rain Pokemon, making this set a much better rain check. Here are some damage calculations comparing the power of Thunder to that of Thunderbolt:

  • 252+ SpA Choice Specs Rotom-W Thunderbolt vs. 0 HP / 4 SpD Ludicolo: 220-259 (73.57 - 86.62%) -- guaranteed 2HKO
  • 252+ SpA Choice Specs Rotom-W Thunder vs. 0 HP / 4 SpD Ludicolo: 277-327 (92.64 - 109.36%) -- 56.25% chance to OHKO
  • 252+ SpA Choice Specs Rotom-W Thunderbolt vs. 0 HP / 4 SpD Kingdra: 229-270 (78.69 - 92.78%) -- guaranteed 2HKO
  • 252+ SpA Choice Specs Rotom-W Thunder vs. 0 HP / 4 SpD Kingdra: 288-340 (98.96 - 116.83%) -- 93.75% chance to OHKO

If you are uncomfortable using Thunder outside of rain, Trick is another good option, as it lets you cripple a Pokemon by locking it into a move, severely hampering its usability. Trick is also useful because it prevents Pokemon from effectively taking advantage of moves such as Fake Out and Protect. Hidden Power Grass is mainly used to eliminate Gastrodon, which is very important because Gastrodon is immune to both of its STAB moves and not only redirects but also gets a boost from Hydro Pump. Hidden Power Ice is also an option to be able to eliminate Salamence and Shaymin-S. However, Thunder is able to OHKO both of them, so keep that in mind when deciding whether to use it.

Volt Switch allows Rotom-W to fire off an attack while gaining momentum, but it is weaker than Thunderbolt and isn't able to be used as reliably due to forcing Rotom-W out when it is used. Another option for this set is Discharge, as it gives Rotom-W a spread move with a high chance to paralyze an opposing Pokemon. However, there is a noticable drop in power between it and Thunderbolt, and the fact that it can hit Rotom-W's partner can be a huge problem. This set really enjoys rain support, as not only does it grant Hydro Pump more power but it also allows Rotom-W to use Thunder reliably. The EVs allow Rotom-W to live a Life Orb-boosted Giga Drain from Ludicolo, which is even more important on this set because Rotom-W has a high chance to OHKO it in return with Thunder.

Pokemon such as Scizor and Tornadus that can reliably eliminate Grass- and Dragon-types make good partners for this set as well. Garchomp, Excadrill, and Landorus appreciate this set's ability to easily wear down defensive Pokemon so they can clean up late-game. They also enjoy the fact that they can use their powerful Earthquakes without worrying about hurting Rotom-W. Cresselia also makes for a great partner as it can provide the speed control that Rotom-W likes having. It also enjoys the fact that this set can easily destroy things such as Scizor and Tyranitar that would otherwise threaten it.

Choice Scarf

Move 1
  • Hydro Pump
    No additional effect.
    TypeWater
    CategorySpecial
    Power120 BP
    Accuracy80%
Move 2
Move 3
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
Move 4

With a Choice Scarf set, Rotom-W can outspeed and beat faster threats such as Tornadus. Hydro Pump is one of the main STAB moves used, and it is a great attacking option due to its high Base Power and its impeccable coverage. It is also great because it can eliminate Ground-types which are looking to absorb a Thunderbolt or Volt Switch; it also hits Tyranitar, which otherwise would not be bothered by anything on this set. Thunderbolt is another great attacking option because it hits bulky Water-types such as Jellicent and Politoed and is more reliable than Hydro Pump due to its perfect accuracy. Volt Switch is a great option for picking off weakened Pokemon while maintaining offensive momentum. It is also a great way to bring in Pokemon such as Politoed to give your team an edge in weather wars. Trick is a great option to cripple defensive Pokemon that might try to take advantage of the fact that Rotom-W will be locked into a move. The fact that it disrupts the use of moves such as Fake Out and Protect is also a nice bonus. Hidden Power Grass is the main option on this set to get rid of Gastrodon, which is very important because Rotom-W has no way to get past it otherwise. However, Hidden Power Ice is an option to KO Shaymin-S and Salamence.

The EVs are very simple and are meant to make Rotom-W as fast and as powerful as possible. A Timid nature is slashed first in order to outspeed Jolly Choice Scarf Heracross, but if this benchmark isn't necessary for your team, a Modest nature can be used for more power, netting useful KOs such as an OHKO on Tyranitar outside of Sand. Thunder is an option over Thunderbolt, but it should only be used with rain support, as otherwise its accuracy will be too shaky. Sadly, due to the lack of investment in bulk, this set has more trouble switching into hits than others. This set works best on teams that are slower and need a way to take on fast attackers, so teams utilizing strategies such as Tailwind will likely be better served by another one.

Politoed makes for a great partner for this set, giving Hydro Pump a large boost in power and enabling Rotom-W to use Thunder instead of Thunderbolt. In addition, Politoed appreciates Rotom-W's access to Volt Switch, as it allows Politoed to perform better in weather wars. Pokemon that can defeat the Grass- and Dragon-types that don't mind taking on this set, such as Scizor, Abomasnow, and Tornadus, make for good partners. Cresselia makes for another good partner to this set as it can provide Helping Hand support, allowing Rotom-W to gain KOs that it might otherwise miss out on, such as an OHKO on Shaymin-S with Thunder.

Other Options

Rotom-W can utilize a ChestoRest set to heal off damage and cure itself of status, but the lack of a support move can hinder its effectiveness. A Rain Dance set can be effective to aid Politoed in winning weather wars. Sunny Day might seem like a strange option, but thanks to Rotom-W's typing and bulk, it can take hits from common rain attackers, set up Sunny Day, and maul Politoed with a STAB Thunderbolt. A Life Orb attacker set can be used to grant Rotom-W more attacking power and flexibility, but the recoil hampers its ability to check important threats. Light Screen can be used to pad the Special Defense of Rotom-W and its teammates. A Rindo Berry can be used to let Rotom-W survive a hit from Shaymin-S or Ferrothorn, letting it respond with the appropriate status move. Finally, Electroweb is an interesting option that lets Rotom-W grant more speed control to its team.

Checks and Counters

Grass- and Dragon-types that resist both of Rotom-W's STAB moves make for good counters to it. Abomasnow can easily switch into all of Rotom-W's moves and hit it hard with a STAB Giga Drain. Ferrothorn and Virizion also switch in with ease and can quickly dispatch Rotom-W, although they both must watch out for Will-O-Wisp. While Breloom and Shaymin-S don't enjoy taking one of Rotom-W's attacks, they can outspeed and KO with Bullet Seed and Seed Flare, respectively. Amoonguss is able to switch into Rotom-W with impunity, redirect its attacks with Rage Powder, put it to sleep with Spore, and heal off the damage with Regenerator. Latios, Latias, Hydreigon, Kyurem, and Kyurem-B can all shrug off attacks from Rotom-W and deal huge amounts of damage back with their Dragon-type STAB moves. Gastrodon is immune to both of Rotom-W's STAB moves. Although it can do little in return of Toxic, it grants its partner full protection from Rotom-W's Hydro Pump.

Credits

Moves

 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
120
Accuracy
80%
PP
5
No additional effect.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
80
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 3 turns, target floats but moves can't miss it.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
75%
PP
15
Burns the target.
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