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Roserade

In-battle formes

HP:60
Attack:70
Defense:55
Sp. Atk:125
Sp. Def:105
Speed:90
Min (-ve nature, 0 IVs)166
Default216
Max Neutral279
Max Positive306
Max Neutral (+1)418
Max Positive (+1)459
Max Neutral (+2)558
Max Positive (+2)612
UnderUsed
Offensive (Modest)279
Offensive (Timid)306
Spikes220

Evolutions

Strategies

  • en
Formats:
Written by Ace Emerald

Overview

Despite having been dethroned by Moxie Heracross, Roserade deserves its title as the former queen of UU. Its access to great support moves in Spikes, Toxic Spikes, and Sleep Powder, combined with a huge base 125 Special Attack and usable base 90 Speed make it both a fearsome offensive powerhouse and a useful team supporter. It has a good ability in Natural Cure, which allows it to function as a status absorber. Because of its resistance to Water, the ability to remove a Scald burn with Natural Cure, and access to recovery moves in Giga Drain, Synthesis, and Rest, Roserade beats nearly all the bulky Water-types on its own. Unfortunately, its low HP stat and a pitiful Defense stat means it is threatened by almost any physical attack. Furthermore, it is weak to Fire, a very common offensive type in UU, and its merely decent Speed tier leaves it vulnerable to many faster threats. Despite these drawbacks, Roserade continues to be a very potent threat in UU, and is a monster to any that underestimate its power.

Offensive

Move 1
  • Leaf Storm
    Lowers the user's Sp. Atk by 2.
    TypeGrass
    CategorySpecial
    Power140 BP
    Accuracy90%
Move 2
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
Move 4
  • Synthesis
    Heals the user by a weather-dependent amount.
    TypeGrass
  • Rest
    User sleeps 2 turns and restores HP and status.
    TypePsychic
  • Extrasensory
    10% chance to make the target flinch.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%

As an illustration of just how much raw power this set has, it can potentially 2HKO Snorlax after Stealth Rock damage. STAB Leaf Storm decimates not only the common Water-, Rock-, and Ground-types it hits for super effective damage, but also many Pokemon neutral or even resistant to Grass. Sludge Bomb is a more reliable STAB, which has the benefit of nailing opposing Grass- and Fire-type Pokemon for significant damage. Reasonably bulky Pokemon such as Arcanine and Shaymin might try to switch into Roserade expecting a Grass move, only to be surprised by a 2HKO and OHKO respectively. Sludge Bomb also has a 30% chance of poisoning, which might help cripple walls. Sleep Powder makes this set incredibly difficult to counter, as otherwise reliable counters can be rendered useless if they switch into the move. Roserade can proceed to bombard the slumbering Pokemon with high-powered moves, or switch out and present a setup opportunity for a teammate. Hidden Power Fire prevents Roserade from being walled by Steel-types such as Bronzong and Cobalion while adding onto neutral coverage alongside Roserade's dual STAB. Synthesis is the recovery move of choice for sets using Life Orb as it allows Roserade to stay in battle and keeping attacking. Rest is more useful for sets using Choice Specs, as it needs to switch out after locking itself into a recovery move anyways. Switching out after using Rest allows Roserade to clear the sleep status and brings her back to perfect condition. Extrasensory can be used in the fourth slot to deal significant damage to Fighting-type switch-ins such as Heracross, while dealing more to Crobat and opposing Roserade than Hidden Power Ice.

The choice of item depends on whether Roserade plays the role of sweeper or wallbreaker. Life Orb is more suited for the general sweeping role as it has the freedom to stay in and change moves, while Choice Specs allow Roserade to perform as a powerful wallbreaker designed to hit and run. What nature you decide to use is up to your stand on the millennia-old debate of speed versus power. Timid allows Roserade to get the jump on anything slower than neutral Porygon-Z, such as Heracross without a Choice Scarf, Nidoking, and Adamant Arcanine. Modest simply makes Roserade more of a monster, and its benefit is simple: deal extra damage. Hidden Power Ice decimates other common switch-ins to Roserade, namely Crobat, Togekiss, and Zapdos. Giga Drain can be used over Leaf Storm to alleviate Life Orb recoil, but is significantly weaker and will prevent Roserade from 2HKOing Pokemon such as Snorlax. Spikes can replace Sleep Powder or Rest to bluff a defensive set, and is useful in case your team struggles with bulky walls. However, Roserade must then use Giga Drain over Leaf Storm, as Leaf Storm is illegal with Spikes. Roserade likes being paired with Pokemon that resist Flying-, Fire-, and Ice-type attacks, such as Suicune, Slowbro, and Rhyperior. Pairing Roserade with Pokemon such as Rhyperior, Qwilfish, or other Pokemon that can supply entry hazards eases Roserade's sweeps, turning many 2HKOs into OHKOs. Wish support from Umbreon or Togekiss is also appreciated by Roserade, as it keeps Roserade alive longer without having to rely on Synthesis or Rest to restore its HP.

Spikes

Move 1
  • Spikes
    Hurts grounded foes on switch-in. Max 3 layers.
    TypeGround
Move 2
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%
Move 3
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4
  • Rest
    User sleeps 2 turns and restores HP and status.
    TypePsychic
  • Synthesis
    Heals the user by a weather-dependent amount.
    TypeGrass

Rather than attacking prowess, this set focuses on Roserade's above-average Special Defense and ability to lay hazards reliably. Even uninvested, Roserade's Special Attack is fearsome. Giga Drain is a reliable STAB that keeps Roserade's HP in supply alongside Black Sludge, and Sludge Bomb allows Roserade to provide a slight offensive pressure while having a 30% chance to poison opponents, helping to bring walls down. Rest is a last-ditch attempt to patch up Roserade's HP if Giga Drain and Black Sludge aren't getting the job done. Natural Cure also allows Roserade to heal itself of sleep upon switching out, and keeps it healthy. Synthesis can be used over Rest as it doesn't put Roserade to sleep, but it has less PP and won't recover all of Roserade's HP.

This set's EVs are designed to maximize Roserade's Special Defense while allowing it to outpace slower Pokemon, such as Modest Empoleon and Qwilfish. An alternative EV spread of 252 HP / 4 SpD / 252 Spe may be used to take advantage of Roserade's high Speed stat. Aromatherapy can be used to help cure Roserade's teammates, but a cleric role is better left to bulkier Pokemon such as Umbreon and Togekiss who can take advantage of their immunities and better bulk to find opportunities to heal their team. Toxic Spikes can replace Spikes, but holds little merit due to how common other Roserade and Toxic Spikes-immune Pokemon are. Hidden Power Ice and Hidden Power Fire can leave a mark on Pokemon such as Crobat and Zapdos or Bronzong and Bisharp, respectively. Stun Spore can be used over Sludge Bomb if your team desires paralysis support. Pokemon such as Slowbro and Snorlax that can switch into strong and fast attackers make good teammates for Roserade, as they can give Roserade room to lay Spikes without fear of being OHKOed early on in the match. Pokemon that aren't extremely powerful and dish out a lot of close 2HKOs, such as Sharpedo and Yanmega, really appreciate Spikes support from this Roserade, as this allows them to break through walls and continue their sweeps.

Other Options

Choice Scarf allows Roserade to gain the jump on many unboosted Pokemon in the tier, such as Raikou, Weavile, and Mienshao. A SubSeed set is viable but done better by Whimsicott, whose Prankster grants it priority on Leech Seed and Substitute, or by Sceptile, who is much faster. Technician can be used with Grass Knot and Hidden Powers of 60 or 59 Base Power. With Hidden Powers of 60 Base Power, one has to reduce HP, Defense, Special Defense, and Speed IVs to 28 or 29, while 59 Base Power Hidden Powers only require reducing the Special Attack IV to 29. However, losing the utility of Natural Cure makes Technician often inferior.

Checks and Counters

Life Orb Roserade is extremely hard to counter if the person using it is competent, as the combination of Sleep Powder, Leaf Storm, and Sludge Bomb can deal out serious damage to a majority of teams. Crobat is arguably the best check to Roserade, as it can switch in on both of its STAB, outspeed it, and deliver a powerful counter-attack in Brave Bird. Snorlax has the bulk to take on all Roserade sets and demolish them with a powerful STAB Return or Body Slam. Faster attackers that can exploit Roserade's significantly lower Defense stat, such as Choice Scarf Heracross and Weavile, can come in on Spikes or after Roserade has landed a kill, and can heavily damage it or force it out. Fire-type Pokemon, such as Darmanitan, Rotom-H, and Arcanine, can switch in on Leaf Storm or Giga Drain and threaten it with their powerful STAB moves. Steel-type Pokemon such as Bronzong, Bisharp, and Registeel resist both of Roserade's STAB attacks and can set up hazards or a Substitute while Roserade is forced to switch out. However, Steel-types must beware Hidden Power Fire from the offensive set, as it will still deal a hefty amount of damage to them. Xatu can use its Magic Bounce ability to switch in on Spikes or Sleep Powder and bounce them back at Roserade, effectively neutering a sweep. However, offensive Roserade's Sludge Bomb 2HKOes even specially bulky Xatu.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
40
Lowers the target's Speed by 2.
 
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
30
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
40
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
5
User's next move will not miss the target.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
14
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
15
Accuracy
100%
PP
35
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
75%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
20
Hurts grounded foes on switch-in. Max 3 layers.
 
Power
Accuracy
75%
PP
30
Paralyzes the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
Accuracy
PP
20
Poisons grounded foes on switch-in. Max 2 layers.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
PP
15
Weakens Fire-type attacks to 1/3 their power.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
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