10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Ignores the target's stat stage changes.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
50% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
100% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
10% chance to burn the target.
10% chance to burn the target.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Max 102 power at minimum Happiness.
Hits 2-5 times in one turn.
Power doubles with each hit, up to 160.
User cannot move next turn.
Lowers the user's Speed by 1.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
Varies in power and type based on the user's IVs.
OHKOs the target. Fails if user is a lower level.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Destroys the foe(s) Berry.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
Hits adjacent Pokemon. Power varies; 2x on Dig.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lasts 2-3 turns. Confuses the user afterwards.
Power doubles if the user moves after the target.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
Forces the target to switch to a random ally.
Hits 2-5 times in one turn.
20% chance to confuse the target.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
User cannot move next turn.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
Effect varies with terrain. (30% chance acc -1)
Does damage equal to the user's level.
This move does not check accuracy.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
30% chance to make the target flinch.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Lowers the foe(s) Defense by 1.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze. 10% chance to flinch.
10% chance to paralyze the target.
Badly poisons the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Traps and damages the target for 4-5 turns.