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Lillipup

In-battle formes

HP:45
Attack:60
Defense:45
Sp. Atk:25
Sp. Def:45
Speed:55
Min (-ve nature, 0 IVs)9
Default12
Max Neutral15
Max Positive16
Max Neutral (+1)22
Max Positive (+1)24
Max Neutral (+2)30
Max Positive (+2)32
Little Cup
Life Orb (Adamant)15
Life Orb (Jolly)16

Evolutions

Strategies

  • en
Formats:
  • LC
Written by NatGeo

Overview

While it may be outclassed in its role by Eevee and (to a lesser extent) Rattata, Lillipup still has the makings of a good offensive Normal-type. It boasts good Attack and Speed stats, allowing it to dish out some hurt thanks to its good base 60 Attack. Lillipup has an interesting ability in Vital Spirit, allowing it some free switches in and an immunity to sleep, both of which are great for sweeping. Access to STAB Return is a great boon, and with good coverage moves in Crunch and Wild Charge, Lillipup is not be trifled with. However, it must be emphasized that Lillipup is not the best at what it does, though it is certainly usable and worth a teamslot.

Life Orb

Move 1
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 2
Move 3
  • Fire Fang
    10% chance to burn. 10% chance to flinch.
    TypeFire
    CategoryPhysical
    Power65 BP
    Accuracy95%
Move 4
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Ice Fang
    10% chance to freeze. 10% chance to flinch.
    TypeIce
    CategoryPhysical
    Power65 BP
    Accuracy95%

This is basically the best set that Lillipup can run. Lillipup has a decent 15 Attack with a Jolly nature, and with a Life Orb, STAB Return is going to sting a little if you're not a Ghost-, Rock-, or Steel-type. Wild Charge can easily take care of any incoming Water-types, including Frillish aiming to take advantage of Return. Fire Fang allows Lillipup to hit Steel-types hard, the most important of which is Ferroseed, which completely walls this set otherwise. Lastly, Crunch allows Lillipup to hit Ghost-types, including the aforementioned Frillish. Ice Fang is another coverage option that enables Lillipup to hit Dragon-types for huge damage.

This set uses maximum investment in Attack and Speed to maximize the damage that Lillipup can cause. Jolly is the preferred nature over Adamant as Lillipup has a decent amount of power as it is, but is a bit lacking in Speed if not running Jolly. Life Orb is the item of choice, allowing Lillipup to hit hard while being able to switch attacks at the same time.

Lillipup has plenty of moves at its disposal, though they aren't necessarily the best ones. Moves such as Dig and Aerial Ace can be used if your team needs it, but they really don't need to be used over any of the moves listed as Lillipup will lose coverage on important Pokemon if it chooses to forgo Crunch. Lillipup can also be a good user of Choice Scarf, hitting 22 Speed with an Adamant nature, meaning that it has power as well as Speed. Choice Band is also an option, but Lillipup doesn't really benefit from having it over Life Orb.

Other Options

Lillipup has some other options, though they really aren't anything to write home about. It has access to Howl, allowing it to run a boosting set, though it really needs all the coverage it can get, so using Howl is usually a waste of a moveslot. Reversal can be used on the set; however, it is both risky and somewhat redundant. Yawn, Thunder Wave, Roar, and Toxic can be used as fillers or as the main moves of their own set, though other Pokemon run these moves better and Lillipup just doesn't have the space on a moveset for it. Lillipup also has a fairly extensive special movepool, though it unfortunately really can't use it due to its terrible base 25 Special Attack.

Checks and Counters

Fighting-types can lay down the hurt on Lillipup, though most will take a number from Return if they come in on it. Anything that is faster than Lillipup and takes little damage from one of its moves can be called checks if they can dispose of it easily. Good examples include Houndour and Chinchou, getting a free switch in on a Fire Fang or Wild Charge. In short, anything faster with a powerful attack can easily take out Lillipup, as its defenses aren't anything to write home about.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
20
Accuracy
100%
PP
30
30% chance to paralyze the target.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
50
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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