A target of the opposite gender gets infatuated.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn. 10% chance to flinch.
OHKOs the target. Fails if user is a lower level.
Max 102 power at minimum Happiness.
User cannot move next turn.
30% chance to make the target flinch.
Varies in power and type based on the user's IVs.
User cannot move next turn.
10% chance to freeze. 10% chance to flinch.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if user is damaged by the target.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Lowers the target's accuracy by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Traps and damages the target for 4-5 turns.
Effect varies with terrain. (30% chance acc -1)
Heals the user by 50% of its max HP.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
More power with more uses of Stockpile.
Hurts foes on switch-in. Factors Rock weakness.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Heals the user based on uses of Stockpile.
10% chance to paralyze. 10% chance to flinch.
Badly poisons the target.
20% chance to confuse the target.
Forces the target to switch to a random ally.
Puts the target to sleep after 1 turn.