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Feraligatr

In-battle formes

HP:85
Attack:105
Defense:100
Sp. Atk:79
Sp. Def:83
Speed:78
Min (-ve nature, 0 IVs)144
Default192
Max Neutral255
Max Positive280
Max Neutral (+1)382
Max Positive (+1)420
Max Neutral (+2)510
Max Positive (+2)560
Dream World OU
Dragon Dance (Adamant)249
Dragon Dance (Jolly)273
Swords Dance197
Choice Scarf280

Evolutions

Strategies

  • en
Formats:
Written by shrang

Overview

Feraligatr has always lived in the shadow of mighty and majestic Gyarados. Because Gyarados sports Intimidate or Moxie, as well as higher Attack and Speed stats, one would wonder what qualities Feraligatr has over the Atrocious Pokemon. While Feraligatr used to be inferior, it has picked up a gift from the heavens in the form of its Dream World ability, Sheer Force. That, along with its superior movepool and lack of weakness to Stealth Rock, allows Feraligatr to stand out from its fellow physical Water-types.

Dragon Dance

Move 1
Move 2
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%

Like Gyarados, Feraligatr has access to Dragon Dance to increase its Attack and Speed stats. Its decent bulk and short list of weaknesses allows it to set up fairly easily. With Sheer Force, Feraligatr becomes immensely powerful. It also removes Life Orb recoil for moves it affects, which allows Feraligatr to last longer. In the rain, Waterfall tops at a huge 234 Power, easily allowing Feraligatr to sweep even slightly weakened teams. Ice Punch is also boosted to a respectable 97.5 Power thanks to Sheer Force, which allows Feraligatr to deal with Grass-types such as Celebi, Serperior, and Virizion a lot more easily. However, the real draw to using Feraligatr is the final slot. Unlike Gyarados, Feraligatr has absolutely no problem with the ubiquitous Ferrothorn, easily OHKOing it with Superpower after one round of Spikes damage. If Ferrothorn is not a major concern, Crunch can be used to swat aside Jellicent, as well as heavily damage Slowbro.

The EVs presented allow Feraligatr to outspeed Pokemon with base 120 Speed after a Dragon Dance. An Adamant nature provides maximum power, while a Jolly nature allows Feraligatr to outspeed Modest Choice Scarf Chandelure and Rotom-W. Be advised, however, that Feraligatr will lose some OHKOs with a Jolly nature, particularly on Ferrothorn. Maximum Attack makes Feraligatr as strong as possible, while the rest go into HP for bulk. Aqua Jet could be used in the last slot to pick off Choice Scarf Chandelure if running an Adamant nature, as well as weakened Genesect. A Lum Berry can be an option to avoid status, but Feraligatr really likes the free Life Orb boost.

As with all Water-type sweepers, Feraligatr highly appreciates rain support from Politoed. If Feraligatr lacks Crunch, then it is hard-countered by Slowbro and Jellicent, while if it lacks Superpower, it will be hard-pressed to get past Ferrothorn. If Feraligatr is not running a Jolly nature, Jolteon can outspeed and OHKO with Thunder, while Choice Scarf users such as Rotom-W, Chandelure, and Genesect will always outspeed and OHKO with their their respective super effective move. Deoxys-S also outspeeds Adamant Feraligatr even when it's at +2, and can revenge kill with Psycho Boost or Thunderbolt. Because of this, Feraligatr appreciates teammates who can dispose of such threats. Even in the rain, Choice Specs Chandelure is still a great teammate to Feraligatr, as it can easily trap and remove Slowbro, Jellicent and Ferrothorn. Wobbuffet is also an excellent teammate to run alongside Feraligatr to trap and remove Choice Scarf users locked into the wrong move. Dugtrio is also good at removing Choice-locked Electric-types, as well as Ninetales and Tyranitar, helping to win any weather wars. Scizor is a good check to offensive Deoxys-S, and easily traps it with Pursuit.

Swords Dance

Move 1
Move 2
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Low Kick
    More power the heavier the target.
    TypeFighting
    CategoryPhysical
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

While the Dragon Dance set focuses on sweeping, Swords Dance Feraligatr is an unstoppable wallbreaker. There is almost no wall on a rain stall team that can stop Feraligatr from busting up the team's core. After a Swords Dance, Feraligatr is so powerful that it can OHKO defensive Dragonite with Waterfall after Stealth Rock. With Crunch, it obliterates Slowbro and Jellicent, while Low Kick easily OHKOes Ferrothorn. A rain stall team's only real chance to defeat Feraligatr is to poison it with Politoed, and then play around with resistances until it succumbs to poison damage, which by then Feraligatr will most likely have created craters in the opposing team's core.

To demonstrate Feraligatr's power, here are some damage calculations against typical walls on rain stall teams:

  • +0 Waterfall vs 252 HP / 252 Def Relaxed Quagsire: 63.45% - 74.87%
  • +2 Waterfall vs 252 HP / 232 Def Impish Skarmory: 107.78% - 126.95%
  • +2 Waterfall vs 252 HP / 252 Def Bold Politoed: 58.59% - 68.75%
  • +2 Waterfall vs 252 HP / 0 Def Dragonite: 84.72% - 99.48%
  • +2 Crunch vs 252 HP / 252 Def Bold Slowbro: 95.43% - 112.69%
  • +2 Low Kick vs 252 HP / 88 Def Relaxed Ferrothorn: 101.70% - 119.89%

20 Speed EVs allow Feraligatr to outspeed minimum Speed Dragonite, allowing you to outspeed and OHKO it before it hits you with Thunder. Max Attack and an Adamant nature provide maximum destructive power. 232 HP EVs give Feraligatr a Life Orb number, just in the rare circumstance that it loses Sheer Force, reducing the recoil damage from use of Aqua Jet and Superpower. More Speed can be used if desired. As for moveset choices, Aqua Jet can be used in place of Crunch if you want Feraligatr to be a sweeper as well, although it loses coverage against Slowbro and Jellicent. If Aqua Jet is used, Superpower is to be used in the last slot since the combination of all three of Low Kick, Aqua Jet, and Sheer Force is illegal on the same set. +2 Superpower also has the benefit of OHKOing Gastrodon.

Again, Politoed is a key teammate to Feraligatr for eternal rain. The boost that rain provides is even more noticeable on this set. Unlike Dragon Dance Feraligatr, anything with a reasonable Speed stat that uses STAB Grass- and Electric-type attacks will take down Feraligatr easily. This is why Grass-types and Dragon-types are great teammates for Feraligatr. These include Celebi, Virizion, Serperior, Latias, and Dragonite. Lightningrod Zapdos is also a great teammate for this reason. In return, Feraligatr can easily switch into weaker Ice-type attacks aimed at them, as well as Fire-type attacks aimed at Grass-types.

Choice Scarf

Move 1
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%

Feraligatr's access to Sheer Force, reasonably high Attack stat, and usable Speed easily makes it fit as a Choice Scarf user. Reaching a Speed of 420 with a Choice Scarf, Feraligatr can revenge kill many threats. Waterfall is Feraligatr's STAB move of choice, allowing it to revenge-kill many frail threats, as well as clean up late-game. Ice Punch severely damages Dragonite and Grass-types. Rock Slide may seem redundant with Ice Punch around, but it allows Feraligatr to revenge-kill Gyarados. Crunch allows Feraligatr to revenge kill Starmie, while Superpower makes sure that Feraligatr is not walled by Ferrothorn. Beware of Chandelure when using Superpower.

Max Speed and a Jolly nature allow Feraligatr to outspeed Choice Scarf Heatran by 3 points. It is generally not adviced to run an Adamant nature, since Feraligatr would then find itself outsped by things that really shouldn't outspeed it, such as Jolteon.

As always, Feraligatr appreciates Politoed to power up Waterfall. Unlike the other sets, Choice Scarf Feraligatr is reasonably independent, since it is more of a supporter. Since Feraligatr has weaknesses to Grass- and Electric-types, Grass- and Dragon-types are good teammates to Feraligatr. Celebi, Breloom, Serperior, Latias, and Dragonite, as well as Zapdos, fit the bill nicely.

Other Options

In terms of other moves, Earthquake, Return, and Dragon Claw are available, but do not add to the coverage that the suggested moves already give. Feraligatr can run a Substitute + Dragon Dance set, but Gyarados largely does this better due its better bulk and two move coverage. Feraligatr's main attraction is its its access to multiple coverage moves and this should always be taken advantage of. A Choice Band set is also feasible, although Crawdaunt is generally better if you want to hit hard straight off the bat.

Checks and Counters

Due to its power and coverage, Feraligatr is difficult to "counter" in the strictest sense. However, as long as your team has something reasonably fast that can hit it super effectively, Feraligatr is not very threatening. Jellicent and Slowbro wall the Dragon Dance set if it lacks Crunch, while Ferrothorn stops it if it lacks Superpower. Rotom-W can take an attack from unboosted Feraligatr and destroy it with its Electric STAB of choice. Faster Pokemon with a Choice Scarf and strong Special attacks can also easily revenge kill it, such as Genesect, the aforementioned Rotom-W, Chandelure, Latios, and Hydreigon. The Swords Dance set is even harder to counter, as it is very difficult to wall. However, due to its low Speed, any Electric or Grass-type, as long as they themselves are not slow, can revenge-kill it. These include Zapdos, Celebi, Virizion, Breloom that invest in Speed, Thundurus, Raikou, and Serperior. The Choice Scarf set is relatively easy to take on due to its lack of power, anything that resists its move can switch in and take it out.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
70
Accuracy
100%
PP
20
Ignores the target's stat stage changes.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
90
Accuracy
100%
PP
10
No additional effect.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
120
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
Weakens Electric-type attacks to 1/3 their power.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
95
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
50
Accuracy
100%
PP
10
Use with Grass or Fire Pledge for added effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
15
Weakens Fire-type attacks to 1/3 their power.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
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