Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Emolga

In-battle formes

HP:55
Attack:75
Defense:60
Sp. Atk:75
Sp. Def:60
Speed:103
Min (-ve nature, 0 IVs)189
Default242
Max Neutral305
Max Positive335
Max Neutral (+1)457
Max Positive (+1)502
Max Neutral (+2)610
Max Positive (+2)670
ZeroUsed
Offensive Pivot335

Strategies

  • en
Formats:
Written by 5Dots

Offensive Pivot

Move 1
  • Acrobatics
    Power doubles if the user has no held item.
    TypeFlying
    CategoryPhysical
    Power55 BP
    Accuracy100%
Move 2
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 3
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Hidden Power Fighting
    Varies in power and type based on the user's IVs.
    TypeNormal
    CategorySpecial
    Accuracy100%
Move 4
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Knock Off
    Removes the target's held item.
    TypeDark
    CategoryPhysical
    Power20 BP
    Accuracy100%

With amazing Speed alongside a solid offensive and utility movepool, Emolga is a premier pivot. Acrobatics synergizes well with Flying Gem to deal massive damage to most neutral targets. U-turn steers Emolga away from bad matchups, such as Solrock and Lairon, as well as Ground-types—which block Volt Switch—like Graveler and Hippopotas. Volt Switch can be picked to evade Rocky Helmet damage from the aforementioned Solrock and chip foes a bit more. Hidden Power Fighting heavily damages Lairon, Pawniard, and Graveler, but it forces Emolga to run 30 Speed IVs, making it slower than opposing Emolga. Emolga’s last moveslot is quite flexible: Taunt stops walls like Clefairy, Wormadam-S, and Frillish from using their utility moves, Encore locks Pokemon like Arbok and Grumpig into their setup moves, and Knock Off cripples Eviolite-reliant walls like Frillish and Staryu, as well as removing Leftovers from Pokemon like Wormadam-S. Motor Drive gives Emolga an Electric immunity and additional Speed from Electric-type attacks, like opposing Volt Switch, potentially letting it beat other Emolga.

Emolga is an excellent facilitator for VoltTurn teams and pairs well with other pivots like Persian, Mienfoo, and Pelipper. Emolga’s pivoting also allows for offensive threats like Simisear, Grumpig, and Arbok to hit the field more safely. In turn, Emolga appreciates having Rock-type checks removed or severely weakened by teammates like Meganium, Staryu, and Ivysaur. Special attackers like Grumpig and Walrein can help scare off physical walls like Solrock and Hippopotas, which would otherwise comfortably switch into Acrobatics. Stealth Rock support from Pokemon like Solrock, Clefairy, and Wormadam-S is also helpful, since it makes Emolga even more difficult to switch into over the course of a game. Bulky Pokemon to stomach hits from faster threats like Persian and Choice Scarf Simisear, like Hippopotas and bulky Grumpig, can help with Emolga's longevity.

Other Options

Metronome over Flying Gem and special sets are plausible for breaking through physical walls like Hippopotas and Vullaby, though Emolga will sorely miss Acrobatics's power. Static can punish contact moves like U-turn, though Emolga's frailty prevents it from taking physical attacks unless it resists them. A Naive nature more easily lets Emolga take on Pawniard and Lairon with Knock Off and Hidden Power Fighting, but it sacrifices some special bulk.

Checks and Counters

Faster Pokemon: Persian outspeeds Emolga and forces it out with STAB moves, and it can gain momentum on Emolga with U-turn. Choice Scarf users like Grumpig, Kingler, and Simisear can surprise Emolga and take it out with their STAB moves.

Rock-types and Steel-types: Without Hidden Power Fighting, Emolga struggles against Rock-types like Solrock, Lairon, and Graveler, all of which can set up Stealth Rock against it, forcing Emolga to use Roost more often. Solrock is especially notable because it is neutral to Hidden Power Fighting, and it can rack up Rocky Helmet damage if Emolga pivots out with U-turn. Pawniard can tank Acrobatics comfortably and threaten Emolga back with a STAB Sucker Punch, but it must be wary of Hidden Power Fighting.

Physical Walls: Physical walls like Hippopotas and defensive Shelgon can stomach two Acrobatics and can 2HKO Emolga back with their own attacks. Neither enjoys Knock Off, however.

Bulky Attackers: While Pokemon like Muk, Walrein, and Exploud cannot switch in directly, they can take any one hit from Emolga and threaten to OHKO it back, especially if Emolga has used up its Flying Gem.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
75
Accuracy
95%
PP
20
30% chance to make the target flinch.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
20
Accuracy
100%
PP
20
Removes the target's held item.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 4 turns, allies' Speed is doubled.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
Loading...