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Durant

In-battle formes

HP:58
Attack:109
Defense:112
Sp. Atk:48
Sp. Def:48
Speed:109
Min (-ve nature, 0 IVs)200
Default254
Max Neutral317
Max Positive348
Max Neutral (+1)475
Max Positive (+1)522
Max Neutral (+2)634
Max Positive (+2)696
RarelyUsed
Choice Band348
Hone Claws348
Choice Scarf317

Strategies

  • en
Formats:
Written by shadowpandax and SteelEdges

Overview

Durant is among the tier's premier offensive threats largely in part due to its high Speed and Attack that is bolstered even further by its ability, Hustle. It can perform a whole variety of roles that can accomplish much in a match, from a wallbreaker to a sweeper to a reliable revenge killer. Its good Bug / Steel typing and decent physical bulk can grant it some chances to freely come in and also makes it hard to take down with priority when attempting a sweep. Unfortunately, while Hustle grants Durant an amazing power boost, it comes at the cost of the accuracy of its moves, which can be a letdown at times. Durant also has terrible special bulk and HP that will make it hard to setup or switch in at times as well as make it easy to revenge kill with many of the common Choice Scarf users. All in all though, Durant is one of tier's best Pokemon and is a threat that should be considered for a spot on your team.

Choice Band

Move 1
  • X-Scissor
    No additional effect.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Thunder Fang
    10% chance to paralyze. 10% chance to flinch.
    TypeElectric
    CategoryPhysical
    Power65 BP
    Accuracy95%
Move 4
  • Iron Head
    30% chance to make the target flinch.
    TypeSteel
    CategoryPhysical
    Power80 BP
    Accuracy100%

A Choice Band gives Durant the ability to hit hard right off the bat without too many consequences. X-Scissor is the primary STAB, heavily damaging the many Grass- and Psychic-types of the tier, such as Tangrowth, Slowking, and Uxie. Superpower smashes through the Steel-types that would otherwise wall this set, such as Steelix, Aggron, and Magneton. Thunder Fang hits Poliwrath, Qwilfish, and Alomomola, heavily denting them, as well as KOing Moltres after Stealth Rock. Iron Head rounds off this set by providing secondary STAB that allows Durant to hit bulky Ghost-types, such as Golurk and Misdreavus.

Hustle is the ability of choice because it gives Durant a great power boost in its attacks that makes it the fearsome wallbreaker it is. As for other options, Baton Pass can work as a pseudo-U-turn in the fourth slot, but Durant wants all the coverage it can get. Rock Slide will always OHKO Moltres and Entei without the need for Stealth Rock and can also nab a kill on non-bulky Rotom after Stealth Rock, but those are the only circumstances that it would be useful in.

Entry hazard support is appreciated for Durant, as it allows it to wallbreak even further with its attacks and turns some 3HKOes into 2HKOes. For example, with Stealth Rock on the field, Durant will consistently 2HKO Qwilfish switch-ins with Thunder Fang and OHKO Entei with Superpower, and with Stealth Rock and one layer of Spikes, Durant will be able to 2HKO Alomomola with Thunder Fang. Druddigon and Rhydon both make for excellent candidates for Stealth Rock support, as both can take on the Fire-types that annoy Durant. For more offensive teams, suicide leads such as Smeargle and Crustle can set up entry hazards for Durant to do some work early-game. Mixed Druddigon can make for a decent partner considering that it can lure in Pokemon that discourage Durant from spamming its STAB moves, such as Steelix and Escavalier, and destroy them with a Flamethrower. Physical setup sweepers, such as Sceptile, Kabutops, and Gallade, can take advantage of Durant's ability to wear down physical walls and potentially sweep on their own. Gallade has the added benefit of destroying Steelix with its Fighting-type STAB while being able to scare out Poliwrath and Qwilfish with Psycho Cut, both of which are common switch-ins to Durant, which can possibly give it a chance to setup and do some major damage.

Hone Claws

Move 1
Move 2
  • X-Scissor
    No additional effect.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Thunder Fang
    10% chance to paralyze. 10% chance to flinch.
    TypeElectric
    CategoryPhysical
    Power65 BP
    Accuracy95%
  • Iron Head
    30% chance to make the target flinch.
    TypeSteel
    CategoryPhysical
    Power80 BP
    Accuracy100%

While Durant is best used as a powerful wallbreaker, this set gives Durant a means to sweep, and when supported by a Hone Claws boost, makes it one of the tier's best sweepers. Hone Claws is Durant's only way of boosting its Attack, and it also mitigates the accuracy drop that Hustle brings. X-Scissor is the primary STAB here, nailing the many Grass- and Psychic-types of the tier, such as Lilligant, Uxie, and Mesprit. Superpower provides the necessary coverage to crush opposing Steel-types, such as Steelix, Escavalier, Ferroseed, and Magneton. Thunder Fang is the preferred move in the last slot, as it hits Poliwrath, Qwilfish, and Alomomola, 2HKOing them at +1 (or in Qwilfish's case, due to Intimidate neutralizing the Attack boost, +0) after Stealth Rock, as well as KOing Moltres after Stealth Rock. On the other hand, Iron Head provides a secondary STAB move which allows Durant to hit bulky Ghost-types, such as Golurk and Misdreavus, that would otherwise wall Durant.

Hustle is the preferred ability because of the invaluable power boost that Durant is granted from the ability. Lum Berry is the preferred item, as it allows Durant to have a free pass on status, specifically burn and paralysis, while still having the same amount of power as the Choice Band set after a boost. Life Orb, however, is another alternative that allows Durant to hit hard without a Hone Claws boost and gives Durant the ability to power through even the bulkiest of walls without too many problems. Baton Pass can be somewhat useful on this set, as Durant can pass off Hone Claws boosts when put in an unfavorable situation, but this comes at the cost of coverage, and Durant will usually lose the chance to sweep if giving up its last slot to Baton Pass. Rock Slide will OHKO Moltres and Entei without the need of Stealth Rock after a boost and hits Rotom for major damage, but lacks utility otherwise. A combination of Substitute and a Salac Berry allows Durant to outspeed the common Choice Scarf users that would stop a potential sweep, but Durant loses valuable coverage if taking this route.

While this set is extremely potent at sweeping, it will often get easily revenge killed by many common Choice Scarf users, especially Emboar and Rotom-C. Slowking, Druddigon, and Rhydon can all deal with the Fire-types that can revenge kill Durant. Druddigon has the added benefit of dealing the with the common Choice Scarf Electric-types, such as Rotom-C, Rotom, and Manectric. Entry hazard support is also great for Durant, as it can turn some 3HKOs into 2HKOs. For example, with Stealth Rock, Durant will consistently 2HKO Qwilfish with Thunder Fang at +0 and OHKO Entei with Superpower at +1, and with Stealth Rock and one layer of Spikes, Durant has the ability to OHKO defensive Steelix 93.75% of the time with a Life Orb-boosted Superpower at +1. Druddigon and Rhydon can also provide Stealth Rock support for Durant. Qwilfish also makes for a great partner, being able to lay down layers of Spikes for Durant as well as take on the Fire-types that limit Durant's chances of sweeping.

Choice Scarf

Move 1
  • X-Scissor
    No additional effect.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 4
  • Iron Head
    30% chance to make the target flinch.
    TypeSteel
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Baton Pass
    User switches, passing stat changes and more.
    TypeNormal

While Durant is typically a Pokemon that punches holes with its wallbreaking power, a Choice Scarf set capitalizes on Durant's great base 109 Speed that allows it to outspeed many key threats, such as +1 Lilligant and +2 Omastar. X-Scissor is the main STAB move, hitting opposing Grass-types, such as Sceptile, Rotom-C, and Lilligant. Superpower smashes opposing Steel-types, such as Aggron and Magneton, that would otherwise wall Durant, as well as nabbing a KO on -1 Omastar. Stone Edge destroys Moltres and puts a heavy dent in Entei and Sigilyph. Iron Head rounds off the set by providing a secondary STAB move. However, Baton Pass is another alternative that allows Durant to lure in defensive Pokemon, such as Poliwrath and Qwilfish, and Baton Pass out to something that can threaten it.

An Adamant nature is chosen specifically on this set because it provides Durant with a good power boost, and the only Pokemon that Durant loses out on are Choice Scarf Manectric and Choice Scarf Typhlosion. Even with an Adamant nature, Durant is still capable of outspeeding +1 Lilligant and +2 Omastar, which is good enough considering both are massive threats that can have their sweep cut short by Durant. Swarm is the ability of choice here, because as a revenge killer, Durant cannot afford to miss with Hustle.

As this set lacks the great power of the other sets, it needs something to lure in its counters, such as Alomomola, Qwilfish, Poliwrath, and Steelix, and heavily damage them so that Durant has a better chance of possibly sweeping. Mixed Emboar and mixed Druddigon are great partners for this set, as they can lure in those previously mentioned counters and wreck them with the appropriate coverage move.

Other Options

Durant's small movepool leaves it strapped for many other options. Durant can try a full Baton Pass set, with some boosting moves such as Agility and Hone Claws, but more often than not, this is a waste of Durant's potential. Durant has access to the move Entrainment, which passes off its ability to another Pokemon. With arguably the worst ability in Truant, it can pass off the horrible ability to the opposing Pokemon, making it into an awful Pokemon. However, this gimmicky strategy is easily countered as the Pokemon that has Truant can just switch out.

Checks and Counters

Durant is not a very easy Pokemon to directly counter because of the brute power it possesses. In terms of answers, though, Choice Scarf Emboar is the best offensive check to Durant, being able to outspeed and easily OHKO Durant with Flare Blitz. If need be, it can switch into any of Durant's attacks, barring Superpower, and retaliate. Qwilfish can easily stomach any of Durant's attacks, barring a Choice Band or neutral attack Thunder Fang, and paralyze any Durant not packing Lum Berry, rendering Durant useless. Poliwrath can also tank any hit from Durant outside of Thunder Fang, which 2HKOes at +1 or with a Choice Band, and phaze Durant with Circle Throw or burn it with Scald. Alomomola can take repeated hits from Choice Band Durant outside of Thunder Fang, which can put Alomomola in a tough situation, but it fails to threaten Durant with its Waterfalls and can turn into setup bait for Durant. Steelix can take any of Durant's attacks other than a Choice Band-boosted or +1 Superpower and Roar away a boosted Durant.

Often the easiest way to deal with Durant is to revenge kill it. Other than the previously mentioned Emboar, Choice Scarf Magneton can trap Durant with Magnet Pull, outspeed it, and OHKO Durant with a Thunderbolt or Hidden Power Fire. Rotom can take any one hit from Durant barring a +1 Life Orb X-Scissor and OHKO with Thunderbolt. Choice Scarf variants of Rotom easily outspeed Durant, while bulky variants can take any one hit and burn any Durant lacking a Lum Berry, crippling it for the rest of the match. Other common Choice Scarf users, such as Rotom-C and Manectric, can also KO Durant with their STAB moves. If Stealth Rock is not on the field, Moltres can take a Thunder Fang and OHKO with its Fire-type STAB. Naturally faster Pokemon, such as Tauros and Aerodactyl, can also revenge kill Durant with a Fire Blast. However, all of the previously mentioned checks, with the exception to Rotom and Manectric, can be outsped by the Choice Scarf set and OHKOed by the appropriate move.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
15
The target's Ability changes to match the user's.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
 
Power
Accuracy
85%
PP
40
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
90
Accuracy
85%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
30
Accuracy
100%
PP
20
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
55
Accuracy
100%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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