This move does not check accuracy.
A target of the opposite gender gets infatuated.
Waits 2 turns; deals double the damage taken.
10% chance to freeze foe(s). Can't miss in Hail.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
+1 SpD, user's Electric move next turn 2x power.
70% chance to raise the user's Sp. Atk by 1.
30% chance to paralyze adjacent Pokemon.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Deals 40 HP of damage to the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
Lowers the target's accuracy by 1.
Max 102 power at minimum Happiness.
Lowers the foe(s) Attack by 1.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
Cures the user's party of all status conditions.
Varies in power and type based on the user's IVs.
10% chance to freeze the target.
For 5 turns, special damage to allies is halved.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Effect varies with terrain. (30% chance acc -1)
This move does not check accuracy.
10% chance to confuse the target.
Heals the user by 50% of its max HP.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Always does 20 HP of damage.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
Lasts 2-3 turns. Confuses the user afterwards.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target.
Goes last. For 5 turns, turn order is reversed.
20% chance to make the foe(s) flinch.
20% chance to confuse the target.
Forces the target to switch to a random ally.
100% chance to paralyze the target.