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Corphish

In-battle formes

HP:43
Attack:80
Defense:65
Sp. Atk:50
Sp. Def:35
Speed:35
Min (-ve nature, 0 IVs)7
Default10
Max Neutral13
Max Positive14
Max Neutral (+1)19
Max Positive (+1)21
Max Neutral (+2)26
Max Positive (+2)28
Little Cup
Offensive Dragon Dance14
Bulky Dragon Dance11

Evolutions

Strategies

  • en
Formats:
  • LC
Written by prem

Overview

Corphish is an offensive threat to watch out for. With its good typing, high Attack, and access to a great boosting move in Dragon Dance, it is a potent sweeper. Corphish's newly acquired Dream World ability, Adaptability, increases its STAB multiplier from the normal 1.5 to 2, and gives Corphish the strongest physical Water-type attack in the form of Crabhammer. After the Adaptability boost, Crabhammer has a Base Power equal to that of Hydro Pump, a truly astonishing fact. Although Corphish does not have the greatest Speed, it reaches an acceptable Speed stat of 14, which is a major jump point for any Speed-booster. Overall, Corphish is a great sweeper with its many unique qualities.

Offensive Dragon Dance

Move 1
Move 2
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Crabhammer
    High critical hit ratio.
    TypeWater
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Brick Break
    Destroys screens, unless the target is immune.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 4
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%

With a phenomenal Attack stat, decent Speed, and access to Dragon Dance, Corphish makes a great physical sweeper. With good overall bulk along with an Eviolite, it can easily take a hit, set up, and proceed to sweep. Waterfall is the STAB move of choice for its perfect accuracy and chance to flinch; however, Crabhammer is also a great option because of its higher Base Power and high critical hit rate, though it is slightly less accurate. Superpower is an odd option on a set-up sweeper, but it allows Corphish to OHKO Ferroseed and Lileep, which is something Brick Break fails to do. Brick Break is still an option, however, as it will deal quite a bit of damage to said threats, and doesn't lower Corphish's stats. Return is the preferred option in the last slot to hit the many Pokemon that resist Corphish's STAB Water-type attacks for neutral damage. However, Crunch is an option to defeat both Slowpoke and Frillish, which are otherwise great counters to this set.

Entry hazard support is quite useful for Corphish, allowing it to gain some OHKOs and 2HKOs that it would otherwise miss out on. Although this set is quite powerful, bulky Water-types, such as Chinchou and Staryu, can easily tank a hit if they are not significantly weakened by entry hazards, and OHKO back with Thunderbolt. Snover is a great partner to counter those Pokemon, and also provides residual damage with hail. Eviolite is the preferred item for the great bulk it gives Corphish, although Life Orb can be used for more power; if Life Orb is used, you should remove the HP EVs and use 0 HP IVs to minimize Life Orb recoil.

Bulky Dragon Dance

Move 1
Move 2
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Brick Break
    Destroys screens, unless the target is immune.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 4
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%

Although Corphish is usually seen as an offensive Dragon Dancer, Corphish can easily pull off a bulky Dragon Dance set. The given EV spread gives Corphish great bulk, and allows it to easily gain two boosts. Even with no Attack EVs and little investment in Speed, Corphish reaches 24 Speed and 33 Attack after two Dragon Dances. Waterfall is the primary STAB move, as it is boosted by Adaptibility and is 100% accurate, unlike Crabhammer. Brick Break is also the preferred option as it has no drawbacks. Return and Crunch are great options to fill the last slot, but Return is recommended for its greater neutral coverage.

Entry hazard support is very important for Corphish even when running a bulkier set, as Corphish is not really threatening before it attains two boosts. Bulky Water- and Grass-types such as Staryu and Ferroseed, respectively, are quite capable of walling this set, so Chinchou and a strong Fire-type such as Larvesta are great teammates to counter each respective Pokemon.

Other Options

Corphish has many other options, but they are generally outclassed by the main sets provided. Swords Dance can be used over Dragon Dance, but then it is outclassed by Krabby, and Corphish will be too slow to sweep. In the same vein, a Choice set with either a Choice Scarf or a Choice Band can be used, but sweeping with Dragon Dance is usually much more effective. Lastly, Body Slam or Double-Edge can be used over Return, but Body Slam does not hit hard enough for a set-up sweeper such as Corphish, while Double-Edge has unwanted recoil and puts Corphish's great bulk to waste.

Checks and Counters

Slowpoke and Frillish are, hands down, the best checks to Corphish. They both either resist or are immune to Corphish's common attacks, and can even tank a +1 Crunch. Croagunk is immune to Waterfall and laughs at Superpower while being able to KO Corphish with its STAB Fighting-type attacks, but it cannot take repeated Returns, especially when boosted by Dragon Dance. Bulky Water-types such as Staryu and Chinchou can also easily check Corphish, but with enough residual damage, they can be defeated. Most Choice Scarf users can easily check Corphish as well, as the latter is slow, reaching only 21 Speed, even after a boost.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
20
Accuracy
100%
PP
30
10% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
70
Accuracy
100%
PP
20
Ignores the target's stat stage changes.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
90
Accuracy
90%
PP
10
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
20
Accuracy
100%
PP
20
Removes the target's held item.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
Weakens Electric-type attacks to 1/3 their power.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
95
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
Accuracy
PP
5
More power the fewer PP this move has left.
 
Power
55
Accuracy
100%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
15
Weakens Fire-type attacks to 1/3 their power.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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